Wizard
Base Class: Wizard

To most wizards, magic is an abstract equation of forces and formulas. To a Biomancer, magic is alive. It flows through roots and veins, spores and sap, an invisible network binding all living things in an endless cycle of decay and renewal. Biomancers devote their studies not to the stars or the planes, but to the humble miracles of soil, leaf, and cell.

Through painstaking observation and experimentation, they have learned to manipulate the biological processes that sustain life itself. Their “spells” are not invocations, but biochemical symphonies, the coaxing of seeds to sprout, wounds to knit, and toxins to bloom. While druids revere nature as sacred and immutable, the Biomancer dissects it, refines it, and bends its patterns to their will.

To witness a Biomancer at work is to see the frontier where science meets sorcery. A flick of their wrist can cause moss to surge over stone, or spores to swirl into a cloud of paralyzing brilliance. Yet for all their precision, Biomancers know humility... for every experiment, every mutation, is done with the awareness that life itself is the greatest magic of all.

Level 3: Gift of growth

Three times per long rest you may target yourself or a willing creature (Touch). The target regains hit points equal to your Intelligence modifier + your Biomancer level. 
You may expend a 2nd level or higher spell slot to save a use of this ability. 

Natural studies

Through your study of the natural world you gain access to the druid spell list for adding spells to your spellbook. You also gain proficiency in the Nature and Survival skills, you use your Intelligence modifier when making Survival checks. 

Titanic growth

Your "Gift of growth" ability now restores health equal to your Intelligence modifier doubled + Your Biomancer level, you can select one additional target when using your "Gift of growth" ability. 

Botanist

You have advantage on Nature and Survival checks when searching for wild medicinal plants or fungi.

You can create potions using herbs or fungi. When used potions have one of the following effects:
Choose ONE- 

  • When a creature consumes this potion, they suffer the effects of the confusion spell for 1 minute
  • When a creature consumes this potion, they restore 4d4+your Biomancer modifier health 
  • When a creature consumes this potion, they take 3d8+your INT modifier poison damage

Mutagenic growth

A creature healed by your gift of growth feature gains resistance to bludgeoning, piercing, and slashing damage until the end of your next turn, as the natural magic you imbue them with seeks to protect the target. If you would gain hitpoints past your maximum, you gain temp hp equal to the difference. Additionally, a creature affected by your Gift of growth ability, gains advantage on their next attack. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2025 7:35:21 PM
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