Bard
Base Class: Bard

College of healing teaches their is no greater force to help others, then stories, songs and a few well placed smiles, when combined with the study of healing magic, even a simple compliment can become able to stave off death sickness and pain.

Remedy lore

Starting at 3rd level, you can stabilize a creature at 0 hit points using either a bonus action or an action.

Also, when your Spellcasting feature lets you learn a bard spell of 1st level or higher, you can select the spell from the following list, in addition to the bard spell list. You must otherwise obey all the normal restrictions for selecting the spell, and it becomes a bard spell for you.

Aracane first aid

Starting at 6th level, you can cast lesser restoration without expending a spell slot, and you can cast cure wounds at a spell slot level equal to half your proficiency bonus without expending a spell slot. You can cast these spells even if you don't know them. When you cast them, they count as bard spells for you.

You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain any expended uses when you finish a long rest.

Rythm of recovery

When you reach 14th level, your mastery over the methods and ideas surrounding both the mundane and magical ways of healing allows you to fall into a regular, rote, almost monotonous routine of seeing to those who need it, and can do so even in combat.

Whenever you cast a bard spell of 1st-level or higher that does not restore hit points, one creature of your choice that can hear you within 30 feet of you regains hit points equal to your bard level divided by 4.

In addition, you increase the hit points regained from your Bedside Manner and Song of Rest features by an amount equal to your Charisma modifier (minimum +1)

Finally, whenever you cast a hard spell of 1st-level or higher that can restore hit points to a creature, you play a healing rhythm until the end of your next turn. While in this rhythm, whenever one of your spells (including the triggering spell) restores hit points to a creature that can hear you, the creature regains additional hit points equal to your Charisma modifier (minimum +1)

Comments

Posts Quoted:
Reply
Clear All Quotes