Base Class: Fighter
The Sword Saint focuses on the art of swordfighting cumulating in a whirlwind of swords.Those who model themselves on this archetype wield countless blades, shredding those in their path in a blur of steel.
Twin Blades
Beginning when you choose this archetype at 3rd level, if you have Two-Weapon Fighting, you gain two attacks in your action instead, as long as the second attack is made by the second weapon.
Extra Hand
Starting at 7th level, you can use a bonus action to create a spectral hand up to 30 feet away. The hand lasts until you take a short or long rest, or dismiss it as a bonus action. The hand vanishes if it is ever more than 30 feet away from you or if you use this ability again.
You can use your bonus action to control the hand. Attacks made with the weapon have disadvantage if the weapon is not a sword, and do not benefit from ability scores. It can only hold Light weapons. You can move the hand up to 30 feet each time you use it.
At 10th level, 15th level, and 18th level, gain an extra spectral hand. Additional hands can be used simultaneously during bonus actions.
Bonded Blades
At 10th level, each weapon that you wield becomes imbued with magical energy, forming a link between them and you. As an action, you can cause any number of imbued weapons to teleport to an unoccupied space within 5 feet of you, or into your hand. Imbued swords gain a +1 bonus on attack rolls and damage.
Weapons remain imbued for up to 3 rounds, and become unimbued when they move more than 120 feet away or when the duration ends.
Priest of the Sword
Starting at 15th level, all swords you wield act as Light weapons, and you can wield a two-handed sword in one hand with no penalties.
Maelstrom of Steel
At 18th level, you attain the pinnacle of speed in battle. During combat, after completing your first turn in a round, take another turn. Movement speed for you and all abilities are halved, and attacks per action are halved (rounded up).
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