Ranger
Base Class: Ranger

Wandering through the inner and outer planes protecting the lands or hunting down abominations upsetting the balance of the multiverse, plane walkers are able to harness the power of dimensional portals.

Level 3: Planar warrior

You can create portals and locate inter-dimensional portals, each time you use this feature choose from one of the options below and you can only use this feature once per turn. you can use this feature a number of times equal to your Wis modifier per long rest. When a creature moves through a portal created by this feature, the creature (or part of the creature) must occupy the same space as the portal, the creature must be large size or smaller, and they must spend 5ft of movement to move to the space occupied by the other end of the portal. Creatures can move through either end of the portal multiple times in the same turn

Planar combat

    • As a bonus action, create a portal in your space or an unoccupied space within 5ft of you, and an unoccupied space you can see within 30ft of you that lasts until the start of your next turn. You can close the portals early, no action required

Plane walker

    • As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.

Planar combat

  • When you take the attack action choose an unoccupied space you can see within 30ft of you, you open small portals with each attack linking your space and the space you chose. You count as if you are in both your space and the space at the other end of the portal when you make each attack (Any attack you make for the rest of the turn can be made as if you are in your space or in the space at the other end of the portal, you can also be attacked as if you are in that space and are affected by any AOE in that space during each attack).

 

Level 3: Plane Walker Spells

You have learned/master magic related to traveling through portals across the planes 

lvl 3: Protection from evil and good 

lvl 5: Misty step 

lvl 9: Sending

lvl 13: Dimension door

Lvl:17 Teleportation Circle

Level 7: Portal Hunter

  • You use portals to become an even more effective hunter
    • You can expend a use of favored foe to use any planar warrior feature
    • Once per turn add your Wis mod to the first attack you make through a portal or after going through a portal from your planar warrior feature on a turn, if that attack hits you deal an additional 2d6 force damage

 

Level 11: Planar rift

  • Once per turn if you miss with a Ranged weapon attack you can open up a portal to continue the attack through the new portal aimed at the same creature. You make another attack roll against the creature adding your wisdom modifier to the attack roll and have to use the new attack roll. If that attack hits it deals the additional 2d6 force damage from portal hunter if portal hunter was not yet triggered on that turn
  • You add your Wis modifier to all melee weapons attack rolls through a portal you created with your planar combat feature and the first attack that hits on that turn deals the additional 2d6 force damage from your  Portal Hunter feature.

 

 

Wandering planes

  • You can cast plane shift and etherealness once per long rest. 

 

Level 15: Portal defense

When you or a creature within 60ft of you is targeted for an attack you can use your reaction to open a portal so the attack targets a different creature within 60ft of you. if the attacking creature is marked by your hunters mark you can have it target itself if it is within 60ft of you

 

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