Base Class: Warlock
Enter the Scrambled Mind of an Angel
Your Patron was once a god, but you all fell from the heavens and now rely on each other to travel the world and protect yourself. Your mind is full of angelic voices, all the angels who fell with you. You no longer know which one of them is truly you. These voices feed you your powers and connect you to the Primordial Realm from whence you came.
Level 3: Level 3: Angelic Mind Spell List
|
3 |
Detect Thoughts, Dissonant Whispers, Guiding Bolt, Alter Self |
|
5 |
Sending, Tongues |
|
7 |
Confusion, Polymorph |
|
9 |
Contact other Plane, Modify Memory |
Level 3: Level 3: Joint Defense
Your Patron manifests in your form, using all the combined power inside you to protect your body. As a Bonus Action, choose a number of the following benefits up to your Charisma modifier (minimum of one) that lasts until you finish a Long Rest. Whenever you finish a Short Rest, you can choose one of your selected benefits and replace it with another from this list.
- You gain Temporary Hit Points equal to twice your Warlock level
- You gain a +1 to Armour Class and Saving Throws
- You have Advantage on Strength Checks and Constitution Saving Throws
- You gain access to the Armour of Agathys spell and can cast it a number of times a day equal to your Charisma modifier (minimum 1) without expending a spell slot.
- Your Speed increases by 10 ft
- You regain 1 expended Hit Die and 1 expended Spell Slot of 1st level
Level 6: Level 6: Always Listening
Your patron remains alert to all threats to its body and mind at all times. You can’t be surprised and you have Advantage on Initiative rolls. You also have Advantage on saving throws to avoid or end the Charmed and Frightened conditions. You can still roll Perception even while you have the Incapacitated condition or are asleep, and you make all Perception checks with Advantage.
Charmed and Frightened
You have Advantage on saving throws to avoid or end the Charmed and Frightened conditions.
Level 10: Level 10: Open for Communication
You always have the Rary's Telepathic Bond spell prepared and may cast it once without using a spell slot. You regain the ability to do so when you finish a Long Rest.
In addition, when you cast this spell without using a spell slot it lasts for 4 hours instead of 1.
Level 10: Level 10: Too Loud in Here
You can no longer be targeted by spells or abilities that read your mind or establish telepathic connection unless you are willing. If a creature attempts to do so, the voices in your head fight back, dealing 1d4 Psychic damage for each level of spell above first. (Ex. A third level spell causes 2d4 Psychic Damage. A first level spell causes no damage.)
Too Loud in Here Damage
If a creature attempts to read your thoughts or enter your mind, the voices in your head fight back, dealing 1d4 Psychic damage for each level of spell above first. (Ex. A third level spell causes 2d4 Psychic Damage. A first level spell causes no damage.)
Level 14: Level 14: Familiar Friend
You have gained more control over the voices in your head and your relationship with your Patron has strengthened. You can no longer be targeted by Divination magic of any kind unless you are willing. You also gain access to the Conjure Celestial spell, which does not require concentration for you and lasts for 1 hour instead of 10 minutes. You may cast this spell without using a spell slot. You may cast this spell once in this way, after which you must finish a Long Rest before you can cast the spell without a spell slot again. Casting this spell with a spell slot still requires concentration and only lasts 10 minutes.







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