Monk
Base Class: Monk

Your monastery is dedicated to capturing the essence of one of the most dangerous creatures in the planes: the three-headed Hellbeast. By tapping into the fires of the Nine Hells, you momentarily take on aspects of the Hellbeast, turning you into a ferocious assimilation of infernal, animalistic power.

Savage Inferno

When you hit with an unarmed strike, you may cause the attack to deal slashing damage instead of bludgeoning. Additionally, you gain the following Monk feature.

Shredding Blows. You can expend 2 Focus Points to make three Unarmed Strikes as a Bonus Action.

Starting when you choose this tradition at 3rd level, you can duplicate the effects of certain spells without using components. Once per long rest you can cast the Hex spell at 1st level, and you learn the Produce Flame cantrip.

Vessel of the Beast

Starting at 6th level, on your turn, you can spend 3 Focus Points as a bonus action to swell the flames of the hellbeast inside you for 10 minutes. Your eyes glow with orange intensity and your body seems to superheat from just beneath your skin, fire lurching from your mouth as you speak.

While Vessel of the Beast is active, you gain the following benefits.

Hound's Instinct. You have advantage on Wisdom (Perception) and Charisma (Intimidation) checks.

Devil's Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.

Infernal Hide. You gain resistance to fire damage.

Firebrand. Your unarmed strikes cause extra fire damage equal to your proficiency bonus.

Fist of the Beast King

The fires of the Hellbeast course through your veins.

Your Devil's Sight ability gained from the Vessel of the Beast feature increases to a distance of 120 feet.

When you activate your Vessel of the Beast feature, you may choose to instead spend 6 Focus Points. If done in this way, in addition to the effects granted by Vessel of the Beast, you cast the Investiture of Flame spell without components as part of the same action.

You may only use this feature once per long rest.

Infernal Ferocity

The ferocious fighting instinct of the Hellbeast consumes you.

While Vessel of the Beast is active, you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Additionally, you can choose to end Vessel of the Beast early. If you do so, the flames encased inside you erupt in a violent display of pure power, causing any creature of your choosing within a 30ft radius centered on you to make a Dexterity save and a Wisdom save. On a failed Dexterity save, a creature takes 14d6 fire damage, or half as much on a successful save. On a failed Wisdom save, the creature is afraid of you for 1 minute, and may make another Wisdom save at the end of each turn to end the effect. You gain a level of exhaustion after using this ability.

You may only use this ability once per long rest.

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