Cleric
Base Class: Cleric

Level 1: Krakosh's influence

 
Whenever you cast a spell, you can choose to roll a d20 and choose the corresponding effect on the Chaos table to choose an additional effect for the spell

You must choose to roll on the chaos table before casting the spell and can only do this a number of times equal to your proficiency bonus. Restore all uses on a long rest.
Chaos Table

d6

Effect

1

Downcast the spell by 1 level, if the spell is level and deals damage or restores health, deal/restore half as much rounded up.

2

On your next turn you cannot cast any spell other than this one.

3

If the spell requires concentration, it no longer does. When you cast the spell you are cursed with 'Blight of krakosh' for 18 seconds. This curse requires you to concentrate on it to negate it's negative effects, as you would with a spell.

If you lose concentration on the curse, the spell ends, you take 1d4 necrotic damage per level of spell used and the curse ends.
If you maintain concentration on the curse for 18 seconds, the curse ends and you gain 1d6 temporary hp per level of spell used

4

On your next turn, you can cast this spell again at the same level without using a spell slot

5

For any dice rolled for this spell (attack roll, damage roll, saving throw etc.) add your Wisdom ability modifier to the roll

6

Upcast the spell by 1 level

Level 1: Bonus Proficiencies

You gain proficiency with heavy armor

Level 6: Lenient Outcome

When rolling for any d20 check, also treat a roll of 18 or 19 as a critical success.

Additionally, once per long rest, when you roll a 1 on a d20 check, you can choose to reroll the die and use the new result.

Level 3: Channel Divinity: Twisting Chaos

When you roll for an effect on the Chaos table, as a reaction, you may expend a channel divinity charge to instead choose which effect from the table you want.

Level 17: Mastery of Chaos

Whenever you use the Chaos table for a spell, you can choose another effect from the table to add onto the spell as well.

You can use the same effect twice.

Level 8: Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with chaotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. When you reach 14th level, the extra damage increases to 2d8.

To determine the type of damage roll a d8 and choose the associated damage type from the table

 

d8

Damage type

1

Fire

2

Cold

3

Acid

4

Poison

5

Thunder

6

Lightning

7

Necrotic

8

Roll again on the table until you roll anything other than 8. when rolling for additional damage for the chaotic strike feature, roll twice as many dice.