Base Class: Paladin
OATH OF LOGIC
“Logic, Reason and Pragmatism are the core lines good people walk”
Deity / Source
Patron Deity: Aios
Domain(s): Conflict, War
Alignment Tendency: Chaotic Good
Associated Realm: Stillfield Expanse
The Tenets of Logic
The tenets of this oath reflect the teachings and ideals of Aios
Though the wording may differ among paladins, their core principles remain unchanged
- Tenet of Persistence: Be who you are and have failures. But recognize when you do and don’t make the same mistake twice. “Make mistakes and fall, but never trip over the same step.” Paladins of logic refuse to give in to failure, and they value perseverance more than anything
- Tenet of Sight: Make mistake after mistake, and never stop. But when you have time alone, you must reflect. “Fail and fail, and fail again, but turn your gaze inward when others look away.” Paladins of logic refuse ignorance, they value self reflection and intelligence
- Tenet of Insight: Learn what you can in this world while you can. But do not hide all of your information in your mind. “Gain all the information you can within this life, and spread it among all of your peers.” Paladins of logic learn all they can, and they give out what they learn freely
Oath Spells
You gain oath spells at the Paladin levels listed.
(They’re always prepared and don’t count toward your prepared spell total.)
|
Paladin Level |
Spells |
|
3rd |
[Command], [Detect Thoughts] |
|
5th |
[See Invisibility], [Calm Emotions] |
|
9th |
[Counterspell], [Clairvoyance] |
|
13th |
[Otiluke’s Resilient Sphere], [Locate Creature] |
|
17th |
[Wall of Force], [Legend Lore] |
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options:
- Channel Knowledge
You radiate an aura of understanding and gain advantage on intelligence and wisdom checks and throws - Channel Resilience
You lay your hands on a creature and heal them 10 hit points while also adding 5 temporary hit points
Aura of Balance (7th Level)
Starting at 7th level, you and friendly creatures within 10 feet gain immunity to the frightened condition.
At 18th level, the range of this aura increases to 30 feet.
Emotional Stability (15th Level)
At 15th level, you gain immunity to being charmed and advantage on wisdom checks against being intimidated or persuaded.
War Armor (20th Level)
- Avatar of Battle: You gain Aios’s blessing and power combined. For two minutes you gain resistance to all damage and your attacks deal an extra 2d20 force damage. Your body is covered in shining white armor.
Roleplaying Guidance
Paladins of Aiois are known for being well mannered fighters. They also have a reputation for being teachers and aids in hospitals.
They are often found in schools and battlefields alike.
Breaking their oath results in them being hunted down by Relentless Marchers. Additionally it transforms the oathbreakers skin black while their eyes turn stark pink. Whenever the oathbreaker sleeps they hear the whispers of those they’ve failed in their dreams. Though it is worth noting that oathbreakers don’t automatically lose favor with Aios.
Level 3: Oath of Logic Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Logic Spells table, you there after always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Command, Detect Thoughts |
| 5 | See Invisibility, Calm Emotions |
| 9 | Counterspell, Clairvoyance |
| 13 | Otiluke’s Resilient Sphere, Locate Creature |
| 17 | Wall of Force, Legend Lore |
Level 3: Channel Knowledge
You radiate an aura of understanding and gain advantage on intelligence and wisdom checks and throws. The rings of your eyes glow a dim purple light and seem to pass off insight to all those who look at them.
Level 7: Aura of Balance
You and your allies have Immunity to the Frightened condition while in your Aura of Balance. If a Frightened ally enters the aura, that condition has no effect on that ally while there.
Level 15: Emotional Stability
You are so well versed in the art of emotional regulation, you can put off any tone you'd like and are ten times better at Convincing and intimidating people.
War Armor
Your war armor grants resistance to all damage and your attacks deal an extra 2d20 force damage. This War Armor lasts for two minutes.
Divine Power You have Resistance to all damage
True Destruction All attacks now deal an extra 2d20 force damage
Comments