Monk
Base Class: Monk

"Some monks channel focus through stillness. Others - through the air between heartbeats."
Those who become a Warrior of the Arachnid see motion as meditation. They move with impossible speed, grace, and instinct - guided not by thought, but by pure intuition. These monks learn to channel their focus into strands of spiritual silk, binding, pulling, and leaping through the world with almost supernatural ease.

Sticky Situation

3rd Level: Sticky Situation - When you choose this tradition at 3rd level, your mastery of momentum lets you channel focus into acrobatic motion and ethereal webbing.

You gain the following benefits:

Web Sling. As a free action, on your turn, you can spend 1 Focus Point to move up to 60ft to an unoccupied space you can see using the ethereal web sacs from your wrists. You do not provoke opportunity attacks during this movement and ignore difficult terrain. If you end this movement adjacent to a creature, you may make one unarmed strike as part of the same spent Focus Point. You may pull objects towards you or yourself towards a solid surface using your Web Sling feature. This web can pull objects or even people weighing up to 300 pounds. You may use this ability in this way equal to your proficiency bonus and resets on a short or long rest. You may also use this ability without the cost of a Focus Point as an action but you cannot pull more than your normal weight limit and you can only go 30ft with it. Webs created by this ability using Focus Points dissolve after 8 hours, whereas webs created without the use of Focus Points dissolve after 1 minute.

Wall Stalker. You gain a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Instinctual Alertness. You can sense any physical contact made to your webs as long as you are in contact with it yourself.

Mind of the Spider

6th Level: Mind of the Spider - Your focus heightens your awareness beyond the conscious mind. You gain a mystical "Danger Sense" that let's you move before harm arrives.

You gain the following benefits:

Multi-Eyed. Your senses are so heightened that you give yourself a bonus to dexterity saving throws equal to your DEX modifier.

Blitz. When a creature you can see makes an attack roll against you, you may use your reaction to impose disadvantage on that attack. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Stealthy Predator

11th Level: Stealthy Predator - Your focus manifests as glowing strands of binding energy, connecting you to your enemies ー and the battlefield itself.

You gain the following benefits:

Cocooning. As an action, you can spend 2 Focus Points to shoot a web towards a creature within 60ft. The target must succeed on a DEX saving throw (DC= 8+PB+DEX) or be restrained. While restrained this way, the creature can make another DEX saving throw at the end of its turns to escape. If you hit a creature with two unarmed strikes on your turn, you may automatically activate Cocooning without using an action (still costs Focus Points).

Vicious Redirect. You may use your Redirect Attack when an an ally within 30ft is attacked by a ranged weapon attack, you may shoot a web towards the projectile or object and throw it towards another target within 30ft, if it hits you roll damage equal to three rolls of your Martial Arts die. You may use this ability equal to half your proficiency bonus and replenishes on a short or long rest.

Lurker. You gain expertise in Stealth.

Widow's Flurry

17th Level: Widow's Flurry - Your reflexes surpass the limits of mortal thought. You move as a blur of momentum and instinct.

You gain the following benefits:

• When you use Flurry of Blows, you may make four unarmed strikes instead of three.

• When you hit a creature with your Stunning Strike feature, and the target fails, in addition to the effects of Stunning Strike you can turn it into a Venomous Strike dealing additional damage equal to four rolls of your Martial Arts die and inflicts the Poisoned condition, this extra damage type is poison. You may only use this ability once per short or long rest. You can regain a use of this ability if you spend 5 Focus Points.

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