Ranger
Base Class: Ranger

An attempt to fix the ranger. Pair with Hunters Mark (Improved) by nareed2000

wander lust

You have advantage on all perception, survival, nature, and investigation checks when not in urban terrain.

"Not all those who wander are lost" - Aragorn Son of Arathorn.

Huntsman

Select an option at level 3 and 

Hunter sense

or

Relentless Hunter

Hunter sense

Your connection to your prey allows you to sense their attacks before they happen. Marked creatures attack you at disadvantage

Relentless Hunter

When a marked enemy within the range of your hunters mark moves, you may use a ranged or melee weapon to make an opportunity attack against it

Hunter Techniques

At 7th level, you gain one of the following features of your choice.

Escape the Horde

Opportunity attacks against you are made with disadvantage.

Multiattack Defense

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will

You have advantage on saving throws against being frightened.

Strike From the Shadows

In nature even ones breath could give you away. Years of tracking have taught you how to move silently and blend in with your environment.

Natures Executioner

Your connection to the natural world guides your hand allowing you to make shots that others find impossible. You gain the following benefits against marked creatures:

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half cover and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Multiattack

At 11th level, you gain one of the following features of your choice.

Volley

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Way of the wilds

At 15th level, you gain one of the following features of your choice.

Redirect

When a hostile creature misses with a melee attack against you, you may use your reaction to redirect this attack onto a creature of your choice within 5ft of you and the attacking creature with -(1d4) to damage dealt.

Weathered Skin

When you are subjected to an effect that allows you to make a CON saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2025 4:12:10 PM
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