Druid
Base Class: Druid

Druids of the Circle of Winter harness the icy powers of the frigid tundras of the world, as well as the harsh season of Winter. Some of these druids make direct contact with fey courts that are associated with the colder climates or with Winter, while others simply gain their powers due to a frozen landscape being their home.

Circle of Winter Spells

When you reach a Druid level specified in the Circle of Winter Spells table, you thereafter always have the listed spells prepared.

Circle of Winter Spells
Druid Level Prepared Spells
3 Armor of Agathys, Frost Fingers, Ray of Frost, Silence, Rime's Binding Ice
5 Wind Wall, Sleet Storm
7 Ice Storm, Greater Invisibility
9 Cone of Cold, Control Winds

Winter's Veil

At 3rd level, as a Druid within the Circle of Winter, you can pull from the frigid icy power of the season of cold and darkness to enshroud the battlefield in its frigid air. As a bonus action, you may cause unbearably cold air to whip and swirl around you. This cloud of air extends outward 10 feet from you in all directions, and it moves with you.

When you summon the Winter's Veil, you gain temporary hit points equal to your Druid level. The Winter's Veil lasts for 10 minutes, you become incapacitated, or until you dismiss it as a bonus action.

For the duration the Winter's Veil is active, hostile creatures within it have their movement speed reduced by 10 feet. Also, while the Winter's Veil is active, you deal additional cold damage on your damage rolls equal to your Proficiency Bonus. You may summon the Winter's Veil once per long rest. You may also consume a Wildshape charge to regain a use of this feature.

Biting Cold

At 3rd level, the chill of Winter permeates into your animal forms. While wildshaped, you may choose to have the damage you deal be cold damage. If you do, successful attacks lower your target's movement speed by 10 feet until the start of your next turn. 

Blizzard

At 6th level, your magic has become further connected to the chill of Winter. Whenever you cast a spell of 1st level or higher, the radius of your Winter's Veil increases by 5 feet, to a maximum radius of 30 feet. 

Additionally, when a creature makes an attack while it is in the area of your Winter's Veil, you may use your reaction to assault their eyes with ice and snow, granting them a penalty to their attack roll equal to your Proficiency Bonus.

Snow Cloak

At 10th level, you have begun to further embrace the cold of Winter. You can wrap the icy air around you like an armor, and wield it against your foes like a blade.

Whenever you cast a spell of 1st level or higher, choose a number of creatures within the area of your Winter's Veil up to your Wisdom modifier. You may have those creatures (which can include yourself) either gain 1d4 temporary hit points per level of the spell cast, or take 1d4 cold damage per level of the spell cast.

Agonizing Chill

At 14th level, you've strengthened your bond with the forces of Winter so well that the frigid air of your Winter's Veil has grown violently, dangerously cold. It is now a painful endeavor for your foes to move, let alone attack.

Whenever a hostile creature makes an attack while in the area of your Winter's Veil, they take 1d6 cold damage plus an additional 1d6 cold damage for each prior attack they have made in that same turn.

Previous Versions

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11/17/2025 5:57:02 PM
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