Barbarian
Base Class: Barbarian

Animal Form

3rd-level Path of the Lycan feature
You have learned to control your lycanthropy and can shift your physical form at will. As an action on your turn, you can transform into the Animal Form of your lycanthropy, much like a Druid takes the shapes of beasts with Wild Shape.

Choose a beast of CR 1 or lower that best represents the animal your lycanthropic curse is based on. Common beasts include boars, brown bears, dire wolves, tigers, and rats. This choice is permanent as it reflects the unchanging nature of your curse, and cannot be changed short of a wish spell.

When you transform into your Animal Form, you follow
all the rules of the Wild Shape feature from the Druid class, which can be found in Chapter 3 of the Player's Handbook.

You can remain in your Animal form for up to 1 hour. Your transformation ends early if you drop to 0 hit points, or you use a bonus action to revert back to your normal form.

Once you shift into your Animal Form, you must finish a short or long rest before you can do so again. If you have no uses left, you can expend a use of Rage to transform again.

Hybrid Form

3rd-level Path of the Lycan feature
Your Rage draws out the power of your inner beast. When you Rage, you can transform into a Hybrid Form, a fusion between beast and humanoid. While in your Hybrid Form, you gain the benefits below for the duration of your Rage:

 

Savage Instinct

6th-level Path of the Lycan feature
The curse that flows in your veins empowers your senses. When you make a Wisdom (Perception) check that relies on your hearing, sight, or smell you gain a bonus to your roll equal to your Constitution modifier (minimum of +1).

Also, your natural weapon attacks in both your Animal and Hybrid Forms count as magical for the sake of overcoming resistance and immunity to non-magical attacks and damage.

  • You gain a +1 bonus to your Armor Class.
  • Your fingers and teeth become claws and fangs that count as simple weapons with the light property. On hit, they deal 1d6 slashing (claws) or piercing (fangs) damage.
  • Your walking speed increases by 10 feet.

Level 3: Animal Form

You have learned to control your lycanthropy and can shift your physical form at will. As an action on your turn, you can transform into the Animal Form of your lycanthropy, much like a Druid takes the shapes of beasts with Wild Shape.

Choose a beast of CR 1 or lower that best represents the animal your lycanthropic curse is based on. Common beasts include boars, brown bears, dire wolves, tigers, and rats. This choice is permanent as it reflects the unchanging nature of your curse, and cannot be changed short of a wish spell.

When you transform into your Animal Form, you follow
all the rules of the Wild Shape feature from the Druid class, which can be found in Chapter 3 of the Player's Handbook.

You can remain in your Animal form for up to 1 hour. Your transformation ends early if you drop to 0 hit points, or you use a bonus action to revert back to your normal form.

Once you shift into your Animal Form, you must finish a short or long rest before you can do so again. If you have no uses left, you can expend a use of Rage to transform again.

Hybrid Form

Your Rage draws out the power of your inner beast. When you Rage, you can transform into a Hybrid Form, a fusion between beast and humanoid. While in your Hybrid Form, you gain the benefits below for the duration of your Rage:

  • You gain a +1 bonus to your Armor Class.
  • Your fingers and teeth become claws and fangs that count as simple weapons with the light property. On hit, they deal 1d6 slashing (claws) or piercing (fangs) damage.
  • Your walking speed increases by 10 feet.

Level 6: Savage Instinct

The curse that flows in your veins empowers your senses. When you make a Wisdom (Perception) check that relies on your hearing, sight, or smell you gain a bonus to your roll equal to your Constitution modifier (minimum of +1).

Also, your natural weapon attacks in both your Animal and Hybrid Forms count as magical for the sake of overcoming resistance and immunity to non-magical attacks and damage.

Level 10: Lycan Warrior

You draw on the full power of your curse. When you shift into Animal or Hybrid Form, you gain these additional benefits: 

  • You can choose to grow by one size category.
  • The reach of your melee attacks increases by 5 feet.
  • Your walking speed increases by an additional 10 feet.
  • The damage of your natural weapons becomes 1d8.
  • If you have less than half of your hit points at the start of your turn, you instantly regain hit points equal to your Constitution modifier (minimum of 1 hit point).

Level 14: Howl of Primal Fury

When you expend a use of Rage, you can let forth a blood-curdling howl. Creatures of your choice that can hear you within 30 feet must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be frightened of you for up to 1 minute.
They can repeat this saving throw at the
end of each turn, ending the effect on a success.

Any creature that succeeds on its saving
throw against this effect are immune to this
feature for the next 24 hours.

Hybrid Form

Your Rage draws out the power of your inner beast. When you Rage, you can transform into a Hybrid Form, a fusion between beast and humanoid. While in your Hybrid Form, you gain the benefits below for the duration of your Rage: 

  • You gain a +1 bonus to your Armor Class.
  • Your fingers and teeth become claws and fangs that count as simple weapons with the light property. On hit, they deal 1d6 slashing (claws) or piercing (fangs) damage.
  • Your walking speed increases by 10 feet.

Pick one animal for the character.

Bear

While in your hybrid form, your unarmed strikes deal 2d8 + your strength modifier slashing damage. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, dig, or lift.

Boar

While in your hybrid form, your unarmed strikes deal 1d6 + your Strength modifier bludgeoning damage. Additionally, if you move at least 15 feet towards a target and attack it with your unarmed strike in the same turn, you deal an additional 2d6 slashing damage. If the target is a Large or smaller creation, you can use a bonus action to force the target to make a Strength saving throw with a DC equal to 8 + your porficienty bonus + your Strength modifer or be pushed up to 10 feet away and fall prone.

Rat

While in your hybrid form, your unarmed strikes deal 1d8 + your Strength or Dexterity modifier (your choice) slashing damage. Additionally, you gain a climbing speed equal to your walking speed.

Tiger

While in your hybrid form, your unarmed strikes deal 1d10 + your Strength modifier slashing damage. Additionally, if you move at least 15 feet towards a target and attack it with your unarmed strikes in the same turn, the target must make a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, the garget is knocked prone and you can make an unarmed strike attack against the garget as a bonus action.

Wolf

While in your hybrid form, your unarmed strikes deal 2d6 + your Strength modifier slashing damage. Additionally, while you score a critical hit, you deal an additional dice of damage.

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