Base Class: Sorcerer
The knight’s blade cleaves through empty air as Lyra, the Feywild Trickster, dissolves into a shower of cherry blossoms. Her laughter rings from the treetops, bright and mocking, as the armored soldiers below stumble over roots that twist like serpents to snare their boots.
“You should really mind your step,” she calls, perched atop a mossy stone. Her fingers flick, and the forest exhales. Vines erupt from the earth, thorns glistening with venom, to coil around the lead knight’s legs. He roars, hacking at them, but the severed tendrils regrow in seconds, thicker and angrier.
A crossbow bolt whistles toward her—only to pass through her chest as she shimmers like a mirage. The real Lyra materializes behind the archer, her breath icy against his ear. “Looking for me?” she whispers. He spins, swinging wildly, but she’s already gone, her form replaced by a swirling vortex of autumn leaves.
The knights regroup, shields raised, but the air itself seems to rebel. Golden pollen drifts from Lyra’s outstretched palm, and where it lands, reality *bends*. One soldier screams as his armor fills with scuttling spiders (illusions, but his terror is real). Another trips over his own reflection, now grinning back at him from a puddle.
Lyra leaps backward into nothingness, Fey Step carrying her to a crumbling archway draped in ivy. With a wink, she snaps her fingers. The archway’s stones explode into a flock of starlings that dive-bomb the knights, their wings slicing like daggers. As the men flail, she raises her arms, and the forest answers.
Branches knit themselves into a cage around the knights. Lyra bows theatrically, her cloak of moth-wing patterns fluttering. “A standing ovation!” she declares. The cage’s bars sprout roses that hum a lullaby, and one by one, the knights slump into enchanted sleep.
By the time they wake, Lyra is miles away, dancing barefoot across a moonlit stream. Behind her, the forest reclaims the battleground—vines swallow swords, mushrooms bloom from helmets, and the only trace of the fight is the lingering scent of jasmine… and the echo of laughter no mortal throat could produce.
Fey Magic
Your link to the feywild allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Additionally, your link to the feywild may give you one of the following quirks:
| Fey Quirks | |
|---|---|
| d6 | Origin |
| 1 | Butterflies or moths constantly flutter around you |
| 2 | Lush grass grows and wildflowers bloom behind you as you walk on natural/habitable ground. |
| 3 | Your eyes and/or hair are strange and exotic colors, and sometimes even multiple colors. These colors can even change with the seasons. |
| 4 | Your shadow dances while no one is looking directly at it. |
| 5 | When you are angry, excited, or otherwise energized and emotional, magical energy can temporarily alter the appearance of you or the space around you. Consult details with DM. |
| 6 | You faintly smell of cinnamon, campfire, baked goods, or another comforting herb, spice, or 'homey' scent. Alternatively, you may smell like pine, fresh cut grass, or another 'earthy' scent. |
Blink Steps
Immediately after you expend a sorcery point to modify a spell with metamagic, you can teleport to a point you can see within 30 ft of you. You can do this once per round.
Verdant Mirage
When you use your blink step ability, you leave behind an illusory duplicate to confuse and distract. The duplicate can move 10 ft, and lasts until your next turn. It has an AC of 10+your charisma modifier (minimum of 1), and 1 hit point. Any attack directed at an ally within 5 ft of your duplicate has disadvantage.
When you cast a spell while a duplicate is alive, you can cast it through the illusion’s position.
Sylvan Heritage
Starting at 6th level, you gain greater control over the power of your fey lineage. You have advantage on saving throws to end or avoid the charmed or frightened condition.
Additionally, creatures have disadvantage on insight checks against you.
Court of Whispers
Starting at 14th level, your trickster magic reaches a new height. When you cast an enchantment or illusion spell that causes a creature to make a saving throw, the first saving throw any creature makes against that spell has disadvantage.
Additionally, when you use metamagic on an enchantment or illusion spell, you can reduce the sorcery point cost by 1. You can do this a number of times equal to your charisma modifier (minimum of 1), and regain all expended uses after a long rest.
Seelie Court Veto
While your Innate Sorcery is active, you are under the constant effect of the sanctuary spell. This effect cannot be ended prematurely by any means while your Innate Sorcery lasts.
When a creature fails its saving throw against this sanctuary effect, you can redirect its hostility. A different creature of your choice within 30 feet of you is targeted by the attack, regardless of the attack's range. You cannot force a creature to target itself with this redirected attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/30/2026 6:36:12 AM
|
35
|
11
|
--
|
Coming Soon
|
Comments