Base Class: Rogue
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Level 3: Talented Striker
You are used to the high ropes of the circus or the rigging of a ship, to you, combat is a three dimensional act, and you have learned to take advantage of that.
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When you take the attack action and you are at least 30 feet away from where you started your turn you gain the ability to activate sneak attack on that attack. When you hit with an attack that benefitted from this ability, you deal additional damage equal to your proficiency bonus
Level 3: The High Ropes
You are most comfortable out of harm's way, especially if that puts your enemies in harm's way.
- Add your acrobatics modifier to your initiative rather than just your dexterity
- You have advantage on acrobatics checks in combat, and can make them as a bonus action. You also gain a climbing speed equal to your walking speed
Level 9: Hard to Follow
Your skills have developed further, you are like a ghost on the battlefield, your foes never know where the next attack will come from.
- When you take the dash action, you also take the hide or the disengage action
- You can move through enemies spaces as if the space was empty
- your speed increases by 10 feet
Level 13: Death from Above
You have become the fear in the hearts of those who oppose you. Your enemies must come to terms with the fact they will not get to look their killer in the face as they die.
- the extra damage of your talented striker ability is double your proficiently bonus, and enemies you hit with this attack have disadvantage on the next attack they make before the start of your next turn
- Your speed increases by a further 10 feet, and whenever you take the dash action, you gain the benefit of both the hide and disengage action
Level 17: Omnipresent Threat
You are like a blur of light, a grim reaper which takes the souls of its victims before they even know they have died. The sky above the battlefield is as much your domain as it is for the crows that follow you, aware that a bountiful feast of corpses is sure to be left in your wake.
- Your speed increases by a further 10 feet, additionally, when you deal damage for the first time on each turn, you deal additional damage equal to the amount of feet you have moved that turn divided by 10
- Enemies cannot take opportunity attacks against you
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