Base Class: Paladin
The Red Reaper is not a god of cruelty nor kindness — but a force of balance.
Life creates debt.
Violence creates imbalance.
Fear creates predators.
A Blood Reaper’s oath binds them to correct the world’s failures with finality. Their duty is not to judge, but to claim. They are not protectors, not healers, not noble heroes.
They are the ones who ensure consequences.
The Red Reaper does not demand worship.
He demands resolve, clarity, and action.
⭐ Philosophy of the Oath
Level 3: Inflict Wounds, Cause Fear
Channel Divinity: Reaper’s Claim
Target becomes Reaped, takes extra necrotic (1d6), or Caster gets healing(1d4) if slain.
Channel Divinity: Blood Price
Sacrifice HP (2d12)→ deal double extra that is necrotic on next hit.
Soul Harvester
Killing an enemy grants temp HP (1d4 + 4) and bonus necrotic damage (1d6). Temporary HP cannot exceed character level x 4.
Level 7: Aura of Dread (10ft)
Enemies suffer fear penalties (Wisdom Save DC = Spell Modifier), On a fail take necrotic damage (1d4), and you gain free movement when fear triggers. On a save Player Character must succeed on Wisdom Save DC 15
Level 15: Bloodletting
Critical Hits inflict extra necrotic damage (2d4).
Gain necrotic resistance.
Level 20: Avatar of the Blood Reaper
You gain, darkness aura, bonus necrotic, and 2 extra attacks upon slaying an enemy.
This aura is a magical darkness. No source of light can pierce or dispel this aura. Creatures inside the Aura has their vision is reduced to 0ft, suffer from the blindness effect.
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Posted Oct 18, 2026good
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Posted Nov 22, 2025This is my first try please give me your thoughts about it and how I can improve