Paladin
Base Class: Paladin

The Red Reaper is not a god of cruelty nor kindness — but a force of balance.
Life creates debt.
Violence creates imbalance.
Fear creates predators.

A Blood Reaper’s oath binds them to correct the world’s failures with finality. Their duty is not to judge, but to claim. They are not protectors, not healers, not noble heroes.

They are the ones who ensure consequences.

The Red Reaper does not demand worship.
He demands resolve, clarity, and action.

⭐ Philosophy of the Oath

Level 3: Inflict Wounds, Cause Fear

Channel Divinity: Reaper’s Claim

Target becomes Reaped, takes extra necrotic (1d6), or Caster gets healing(1d4) if slain.

Channel Divinity: Blood Price

Sacrifice HP (2d12)→ deal double extra that is necrotic on next hit.

Soul Harvester

Killing an enemy grants temp HP (1d4 + 4) and bonus necrotic damage (1d6). Temporary HP cannot exceed character level x 4.

Level 7: Aura of Dread (10ft)

Enemies suffer fear penalties (Wisdom Save DC = Spell Modifier), On a fail take necrotic damage (1d4), and you gain free movement when fear triggers. On a save Player Character must succeed on Wisdom Save DC 15

Level 15: Bloodletting

Critical Hits inflict extra necrotic damage (2d4).

Gain necrotic resistance.

Level 20: Avatar of the Blood Reaper

You gain, darkness aura, bonus necrotic, and 2 extra attacks upon slaying an enemy.

This aura is a magical darkness. No source of light can pierce or dispel this aura. Creatures inside the Aura has their vision is reduced to 0ft, suffer from the blindness effect.

Comments

Posts Quoted:
Reply
Clear All Quotes