Cleric
Base Class: Cleric

Clerics of the Temporal Domain are devout followers of gods with command over time. they manipulate the strands of fate, create copies of themselves, and can even rewrite the past.

Time's Keeper

When you pick this subclass at 3rd level, you have already become accustomed to the ravages of time, and it's effects are slowed on you. You become resistant to Force damage. At 15th level, you become Immune to Force damage.

Temporal Spells

When you pick this subclass at 3rd level, and at later levels listed, you gain access to the spells listed below. they count as Cleric spells for you, and are always prepared.

3rd Level: Feather Fall, Silvery Barbs, Gift of Gab, Misty Step

5th level: Slow, Pulse Wave

7th Level: Confusion, Summon Construct

9th Level: Steel Wind Strike, Mislead

Mirror

Beginning at 3rd level, you have an additional way of using your Channel Divinity.

As a Magic Action, you may expend one use of your Channel Divinity to summon a mirror image of yourself 6 seconds ago. The Mirror lasts for 1 minute and acts on your Initiative count. The Mirror occupies the same space as you.

As a Bonus Action, you may instruct the Mirror to complete any Action that you are capable of doing. The Mirror performs this Action next round. If, by the next round, you are no longer capable of performing the Action you instructed the Mirror to complete, the Mirror instead does nothing. For example, you may instruct the Mirror to cast Guiding Bolt on a target. If that target moves out of range of the spell, the Mirror does nothing.

Weave Splitter

At 6th level, your god allows you some insight into the branches of the weave of fate. Whenever you or an Ally within 60ft fails a d20 test, you can choose to reroll the d20 test with advantage and add your Wisdom modifier to the total. You can use this feature a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.

Lord of Time

At 17th level, when you use your Mirror feature, you can choose to summon an additional Mirror. this Mirror must perform a different action from the other Mirror, however you can give both commands as part of the same Bonus Action.

Additionally, The Mirror performs it's Action that round, as opposed to next round

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