Paladin
Base Class: Paladin

You crash through life with a fiery zeal.  On the battlefield propel followers into a killing frenzy.  Turning wounds received into powerful blows against enemies. Any allie that falls under your gaze becomes a martyr, filling companions with an unstoppable purpose.

The Oath of Wrath:

Zeal: I am the fire that consumes, there are no innocents in the world only the fire of purity and fule.

Penance: I know my radiance often hurts thoughts around me. But I am an inferno. It can not be helped. I  profess my regret, and remorse often and openly. I am mortal, I make mistakes, do horrible things. I will not be exempt from my own wrath.

Purpose: There is an eternal ember in my chest, calling, compelling, burning to be sated. I must move forward, crashing, bleeding, clawing my way. I can not stop, will not stop, I must move forward. The world is corrupt, I will scourge it. In righteous conflagration, it will be made pure. Born again glowing immaculate and untainted.

Channel Divinity

Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (savedc:cha). 

Channel Divinity: Scourge. As an action, grant allies within 10 feet that can hear and see you the option of using their reaction to make one melee attack, this does not count as an attack of opportunity. This effect lasts until the next character starts their turn. This action uses your channel divinity. At 18th level, the range of this effect increases to 30 feet.

 Channel Divinity: Ferver. When a hostile creature is killed or reduced to zero hit points you can, as a reaction, use channel divinity to invoke Ferver. While Ferver is active when a friendly character starts their turn within 10 feet of you and can see and hear you, they gain the effects of longstrider and jump until the end of their turn. Ferver lasts one minute or until the end of combat. At 18th level, the range of this effect increases to 30 feet.
 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Wrath Spells
Paladin Level Spells

3rd

Hellish Rebuke, False Life

5th

Flaming Sphere, Warding Bond

9th

Daylight, Crusader's Mantle

13th

Fire Sheild, Wall of Fire

17th

Commune, Hallow

Aura of Zelitry

While you are conscious, you grant all friendly creatures (including you) within 10 ft the option after taking damage to use their reaction to grant themselves temporary hit points equal to half the damage taken.  This does not apply to nonresistible effects.   

At 18th level, the range of this aura increases to 30 feet.

Martyrdom

When an ally you can see falls to 0hp as a reaction and before the start of another characters turn, grant freedom of movement to friendly characters who can see and hear you. The effect lasts until the end of their next turn. This feature can be used a number of times equal to your charisma modifier.

Reckoning

Your wrath can not be contained you are wreathed in wisps of etherial flames, a corona of light shrouds your head.  After you attempt a weapon attack you can as a bonus action activate Reckoning.  For the next minute, while you are conscious, you grant all friendly creatures (including you) within 30ft  5 points of healing per turn when they attempt a weapon attack.  They can, as a bonus action, consume any bonus health they have, adding it as damage to any single target when they deal damage to it.  Reckoning can be used once per long rest.

Oath Of Wrath Image

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