Base Class: Barbarian
The Mecha Armor subclass makes the barbarian a massive Mech suit. Giving it powers to front line brawl.
Arcane Battery
When you are critically hit by an attack, the mech character makes a DC 10 constitution saving throw. On a failure the mech becomes stunned for 1 turn. This stun does not end your rage.
Plasma Gauntlets
Plasma gauntlets let you attack with unarmed strikes dealing 1d8 thunder Damage when they hit. Dealing 2d8 at level 5, and 3d8 at level 11.
Built in Shield
The Mech gains a built in shield. Your AC increases by 1. As a bonus action you can shove a creature large or smaller 10ft away from you.
Protocols
You gain spells that you can cast. You can cast spells while in your rage.
You learn the following spells;
- Shield
- Entangle
- Magic Missile
You can cast them a number of times equal to 3 plus your proficiency bonus. You can caste these spells as a bonus action after taking an attack action on your turn. Shield can still be cast as a reaction.
Technological Advancements
You gain a fly speed equal to your movment speed 40ft, and the ability to launch a fireball a number of times equal to your proficieny bonus per long res
Arcane Improvements
You get a +1 bonus to your AC and all of your attacks do an additonal 1d4 lightning damage.
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