Base Class: Warlock
You have made your pact with an ancient lich. This entity once in life was a very powerful spell caster, but in death it has grown to become an even more powerful caster. Making a bargain with a being such as this your soul was just the starting point. Your body too belongs to your patron. In return you've been granted the knowledge of many lifetimes, some of which is only afforded to the dead. As a token of your pact with this patron you had to sign your name into his grimoire and any knowledge you gain will also belong to the lich.
Expanded Spell List
| Spell Level | Spells |
|---|---|
|
1st |
false life, inflict wounds |
|
2nd |
ray of enfeeblement, scorching ray |
|
3rd |
animate dead, fear |
|
4th |
blight, ice storm |
|
5th |
cone of cold, insect plague |
Grimoire's Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you can call upon the knowledge you've gained from your patron. As a reaction you can deal 1d8 of necrotic damage to a target creature within 10 feet of you.
Agent of the Grave
At 6th level, your patron grants you greater abilities. You gain the following benefits:
- You gain resistance to necrotic damage.
- You gain the ability to sense undead within 60 feet.
Lich's Gift
Starting at 10th level, you magically draw forth the grimoire of your patron. For one minute you have possession of the grimoire and all it's knowledge. While in possession of this grimoire your spells that deal necrotic damage add one additional dice to the damage roll. While in possession of this grimoire you also have access to additional spells that your patron would have access too. You cast these spells in your highest maximum available spell slot. If you don't have a spell slot that fits a spells lowest rank you can't cast it. (Consult with your DM for the spells the lich has spells in grimoire are same as Lich in PH. It's up to you and your DM if you want to change spells in the grimoire from the standard Lich in PH.) You can only use this spell after completing a long rest.
Undead Desecration
Starting at 14th level, you gain the ability to call upon your patron for aid. As an action you summon a visage of your patron to ask for assistance, and you point to an area within 60 feet of you. Choose one of the following effect for your patron to perform, in return you suffer a point of exhaustion. You can only use undead desecration once per day after completing a long rest if you choose desecration. If summon undead is chosen then you can't use undead desecration again until 24 hours after the undead have gone back to your patron, and you complete a long rest.
Desecration. Your patron curses the very ground you choose in a 15 foot radius from the point you choose. The very ground withers and dies turning a grayish black color. Then skeletal arms reach up from the ground dealing 8d8 worth of necrotic damage. Each creature that enters the area or starts it's turn within the area must make a Dexterity saving throw against your spell save DC. On a failed save they take full damage. Half as much on a successful save. This ability lasts till your next turn.
Summon Undead. Your patron cast the spell create undead to create you either two wights or one mummy for you to control for 24 hours before they return to your patron. (The GM has game statistics for these creatures.) They will follow and obey your orders and commands. They take their turns immediately after yours. Starting at 18th level your patron gives you three wights or two mummies.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/27/2019 4:07:50 PM
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5
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1
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1.1
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Coming Soon
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9/28/2019 12:44:31 AM
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4
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1
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1.2
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Coming Soon
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