Druid
Base Class: Druid

The druids of the moon circle are the fierce guardians of the wild world. Their order meets during full moons to share information and exchange opinions and warnings. They frequent the deepest regions of the wilderness, where they can go weeks without encountering another humanoid creature, let alone another druid. As changeable as the moon, a druid of this circle may one night prowl silently like a cat, soar above the treetops like an eagle the next day, and tumble through the brush in the form of a bear to hunt down an unwanted monster. The druid has the wilderness in their blood.

Level 2: Wild combat shape

When you choose this circle at level 2, you gain the ability to use Wild Shape during your turn as a bonus action instead of an action. Additionally, when you are transformed via Wild Shape, you can use a bonus action to expend a spell slot and regain 1d8 hit points per level of the spell slot expended.

Level 3: Shapes of the circle

The rites of your circle allow you to take the form of more dangerous animals. Starting at level 2, you can use Wild Shape to transform into a beast with a power factor of 1 or less (ignore the maximum PF column in the Beast Types table, but you are still subject to other restrictions).

Starting at level 6, you can transform into a beast with a power factor less than or equal to your druid level divided by 3, rounded down to the nearest whole number.

Level 6: Primitive Strike

Starting at level 6, your attacks in beast form count as magical attacks for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.

Level 10: Wild Shape Elemental

At level 10, you can spend two uses of Wild Form at the same time to transform yourself into an elemental of air, water, earth, or fire.

Level 14: A Thousand Forms

At level 14, you learned how to use magic to improve your physical form in more subtle ways. You can cast the Appearance Modification spell at will.

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