Base Class: Barbarian
“Barbarians of the Path of the Dragons are not dragons themselves, but they are profoundly influenced by the nature of these legendary creatures. Their rage burns with the essence of fire, empowering their strikes, hardening their resilience, and unnerving their foes. As they grow in power, their presence becomes overwhelming, and their roar can shake, panic, or scatter enemies around them. This path allows them to embody the spirit of dragon-like fury without ever becoming dragons.”
Dragon Rage
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The barbarian’s rage reflects the fire-inspired might of dragons. This energy does not directly burn foes, but each strike carries the power of fire.
- Applies only while raging
Draconic Resilience
The barbarian’s body draws strength from the essence of dragon fire. While raging, you gain 1d6 temporary HP, your AC increases by 1, and you gain resistance to fire damage.
Applies only while raging
Dragon's Presence
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While raging, the barbarian’s presence radiates power. Nearby enemies may be shaken or panicked, reflecting the intimidating aura inspired by dragons.
- Applies only while raging
- “While raging, enemies within 10 feet must make a Wisdom saving throw (DC = 8 + proficiency + Con). Failed save: shaken, panic, or flee. Success: only discomfort/fear.”
- Enemies must make a Wisdom saving throw (DC = 8 + proficiency + Con mod) or be shaken, panic, or retreat; on success, only discomfort/fear.
Dragon Roar
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At the height of your rage, your power erupts like a dragon’s roar. Your attacks burn with fiery energy, and nearby enemies must resist the overwhelming intimidation or be shaken, panicked, or flee. 10 Feet radius
- Applies only while raging
- Enemies must make a Wisdom saving throw (DC = 8 + proficiency + Con mod) or be shaken, panic, or flee; on success, only discomfort/fear. And makes them run if they roll to low
- While raging, enemies within 10 feet must make a Wisdom saving throw (DC = 8 + proficiency + Con). Failed save: shaken, panic, or flee. Success: only discomfort/fear.”
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