Base Class: Monk
Vampire themed subclass for monk
Level 3: Manipulate Blood
At the start of your turn, you can expend 1 Focus Point to animate your blood. The state lasts for 10 minutes or until you have the Incapacitated condition. You gain the following benefits while this feature is active.
Reach. When you make an Unarmed Strike, your reach is 10 feet greater than normal, as you form thrown daggers, tendrils, whips, or other constructs of blood to attack.
Level 3: Vampiric Leap
You gain the ability to spend a Focus Point to cast <em>Jump</em> and Wisdom is your spellcasting ability for it.
Level 6: Misty Form
As a Magic action, you can expend 2 Focus Points cast Gaseous Form.
Level 11: Celerity
While your Manipulate Blood is active, you also have a Fly Speed and a Swim Speed equal to your Speed.
Mastery of Blood
While your Manipulate Blood is active, you gain additional benefits.
• You gain Resistance to one of the following damage types of your choice, and can change it at the start of each of your turns: Bludgeoning, Slashing, or Piercing.
• When you use Step of the Wind, your Speed increases by 20 ft. until the end of the turn. For the duration, any creature of your choice takes {{scalevalue}} Force damage when you enter a space within 5 ft. of it. A creature can only take this damage once per turn.
• Once on each of your turns, when you hit a target with an Unarmed Strike you can deal an extra {{scalevalue}} damage of the same type.
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