Base Class: Monk
After Spending time in windy places and working in fast moving water
Level 3: Vortex strike
at level 3 you can strike things as if they were right next to you. 10 feet to start.
Air step
So long as you move every round you can stay off the ground by the same distance that you are able to strike.
Level 11: Vortex blast
upon contact you now have your vortex strike blasts your target hitting them a second time for 4d6 force damage. crits and stats do not stack.
Level 17: Change of tides
able to push/pull you enemy 5 ft after you strike them.
Level 3: Vibration sense
any motion is visible you you through connected mediums air, water and the ground so long as you are touching it. range is the same as vortex strikes maximum distance. only incorporeal creatures can sneak through.
Level 3: tireless vortex
You are able to draw extra energy from breathing you still need rest but you lose your need to sleep/trance and cannot be put to sleep through magic.
Comments