Base Class: Paladin
The Oath of the Common Man is born of togetherness, mutual suffering, and righteous indignation at those who would put their boot heel to the collective neck of the worst-off in society. When a greedy baron levies unfair taxes that cut the poor to the bone, when a pompous dragon ransacks the countryside to build his own personal hoards, when a bloodthirsty tyrant forces the poor into conscripted service in his armies, to fight and die on the frontlines, the paladin of the Common Man will be there with the fury of the oppressed at their back, with thunder in their voice and fire in their eyes, and the will of the people behind their every word and action. To a paladin of the Common Man, tyrants and avaricious industrialists are worse than any fiend, and they must be thrown down, their schemes bent and broken, before the might of those they sought to keep beneath them.
These paladins share the following tenets:
- All creatures are inherently equal, and those that deny this fact for their own gain do the common man harm.
- A struggle is meaningless if it is not done together for a greater purpose than oneself. Stand and fight with your brothers and sisters for the betterment of all.
- Give respect, love, and kindness to those disenfranchised who find themselves without any. They are your comrades, and the reason you fight.
- The world must change if it is to be any better, and it will not change if we do not act. Do your part to make a more just future.
- You are not above the work that the common man does. Whenever you have a chance, labor with them as they do and work to ease their difficult lot in life.
Worker's Harmony
As a Help action, you unleash a message of unity in a loud, booming voice, calling on the spirits of common laborers who have died in oppression to come to aid you, or another. Either you are considered to be aided by the Help action from an unseen or indistinct source for {{modifier:cha}} rounds, or one friendly creature within 30 ft of you that you choose (including yourself) gains proficiency with a specific type of artisan's tools for one hour.
Level 3: Turn the Bourgeois
Those that hold themselves a class above the common working man must be brought down and made to fear the peasantry. As a Magic action, you can expend one use of your Channel Divinity to utter an indictment against those who would trample the rights of laborers, inspiring the same terror in them that they inflict on those they hold as lesser. Any fey, non-chaotic fiend, or dragon that can see or hear you within 30 ft of you must make a Wisdom saving throw or have the Frightened condition for 1 minute or until damage is taken. At your DM's discretion, aristocratic humanoids and undead may also be affected by this ability, as long as they are intelligent and unsympathetic to the plight of the lower classes. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Level 3: Oath of the Common Man Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Ancients Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Longstrider, Sanctuary |
| 5 | Calm Emotions, Enhance Ability |
| 9 | Counterspell, Tongues |
| 13 | Fabricate, Freedom of Movement |
| 17 | Legend Lore, Wall of Stone |
Level 7: Aura of Solidarity
Whenever you or a friendly creature within your aura takes damage, you may choose to instead divide that damage evenly between all willing friendly targets within this area, rounding up fractions to the nearest whole hit point (example: if there are 3 friendly creatures in this aura, including yourself, and one takes 20 hit points of damage, you may choose to have all three friendly creatures, so long as they are willing, take 7 hit points of damage instead).
Level 15: Revolutionary Spirit
You may take the Help action as a bonus action on each of your turns.
In addition, you inherently have advantage on all Charisma checks involving interaction with laborers and the common man.
Level 20: Strength of the People
As a Magic Action, you can transform yourself into a larger-than-like icon of the working class and their revolutionary struggle, granting the following benefits for 1 minute, as long as you can see or hear a conscious friendly creature. Once you use this feature, you can’t use it again until you finish a Long Rest.
Larger-Than-Life. You grow to [Tooltip Not Found] size and your equipment grows with you, doubling your Reach and [Tooltip Not Found].
Unending Revolution. At the start of each of their turns, any friendly creature that can see or hear you (including yourself) gains a number of temporary hit points equal to your Charisma modifier ({{modifier:cha}}).
Limitless Solidarity. As a bonus action on your turn, you may apply the benefits of the Help action to a number of friendly creatures equal to half your Charisma modifier, rounded up (minimum 1), within 30 feet of you and that can see or hear you.
Strength of the People
As a Magic Action, you can transform yourself into a larger-than-like icon of the working class and their revolutionary struggle, granting the following benefits for 1 minute, as long as you can see or hear a conscious friendly creature. Once you use this feature, you can’t use it again until you finish a Long Rest.
Larger-Than-Life. You grow to [Tooltip Not Found] size and your equipment grows with you, doubling your Reach and [Tooltip Not Found].
Unending Revolution. At the start of each of their turns, any friendly creature that can see or hear you (including yourself) gains a number of temporary hit points equal to your Charisma modifier ({{modifier:cha}}).
Limitless Solidarity. As a bonus action on your turn, you may apply the benefits of the Help action to a number of friendly creatures equal to half your Charisma modifier, rounded up (minimum 1), within 30 feet of you and that can see or hear you.
Activate Strength of the People
Larger-Than-Life. You grow to [Tooltip Not Found] size and your equipment grows with you, doubling your Reach and [Tooltip Not Found].
Unending Revolution. At the start of each of their turns, any friendly creature that can see or hear you (including yourself) gains a number of temporary hit points equal to your Charisma modifier ({{modifier:cha}}).
Limitless Solidarity. As a bonus action on your turn, you may apply the benefits of the Help action to a number of friendly creatures equal to half your Charisma modifier, rounded up (minimum 1), within 30 feet of you and that can see or hear you.
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