Base Class: Barbarian
“I saw a fierce warrior charging across the battlefield, his weapon and his very body shone with a blinding light that matched the sun.”
You are no mere brute who uses their physical prowess in battle, you are a chosen of a deity of the Sun itself. Whether from birth or later in life you have been given the ability to strike down with the raw energies of light that banishes shadows and evil. Your rage is an ever burning flame within you, unleash it upon the world and bathe all in your glorious radiance.
Searing Sun Strike
When you activate your rage, your weapon attacks become infused with the power of your radiant soul. While you are standing in bright light from your Light cantrip or spells granted later in this subclass you may add 1d6 radiant damage to your attacks.
Radiant Fury
Your rage is as fiery as the sun itself, as part of activating your rage you gain resistance to fire damage. You can also cast the Daylight spell on your weapon. If you are unarmed then a ball of light appears 1ft above your head. This spell ends at the same time as your rage.
You may use this ability a number of times equal to your proficiency modifier per long rest.
Luminescent Soul
Beginning at 10th level, your connection to the light is almost at its peak. Your weapon and unarmed attacks now count as magical and you can choose to deal radiant damage instead of the normal damage type. You can see in magical darkness and if in an area of magical darkness created by a spell of 3rd level or lower, you can choose to immediately dispel it as an action
Supernova
Once you reach 14th level you have become a beacon of light in this world.
- You now have immunity to fire and radiant damage.
- Your light cantrip now sheds bright light for 30ft and dim light for another 30ft. This light is sunlight. It is always active unless you use an action to dispel the effect.
- You are able to cast the Sunbeam spell, even while raging. The DC for this spell is 8 + proficiency + CON modifier.
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