Warlock
Base Class: Warlock

Welcome to The  Hotel! a DND 5E subclass based on an eldritch hotel that harbours lost souls and eldritch entities beyond human comprehension, Utility/support spells and bringing the enemy's to your hotel for a special check-in

(Changes: Wording of Contract: Stay The Night)

Contract: Your Stay

T&C's:

Starting at level 3 you've made a contract with an otherworldly hotel, which gives you access to a host of spells as well as your key, this key allows you to enter and exit the hotel at will or by using one Magic Action during combat, while in the combat you (and at future levels all willing room guest's) are immune to damage and the damaging psychological effects the hotel stores deep inside.

"Time flows differently here, almost fully stopping, it's an undocumented phenomenon due to whatever's written inside only appearing properly 100 years later on the outside, if you're reading this note, I'm either dead and buried or inside a room of the hotel as a permanent guest" - an excerpt from H.S Lovejoy's Book left at the main desk

Contract: Magic

                                                                                   

Doorman Spells
Warlock Level Spells
3 Knock, Arcane Lock, Hold Person, 
5 Counterspell, Fear
7 Dimension Door, Hallucinatory Terrain
9 Planar Binding, Dream

Contract: Stay The Night

You slot your key into a key hole, transforming the current door into a hotel door, all targets within a 30ft cone of the door of your choice are pulled in Making a strength check against your spell save DC, all enemies within are tormented by the hotels whispers and oddity's taking an initial [roll]2d10[/roll] Psychic damage and [roll]1d10[/roll] every subsequent turn they take inside the hotel, targets are placed 60 ft away from the door to escape

Contract: Ring Your Bell

A magical bell appears whenever you wish it to, waiting until pressed, once you ring the bell all allies within a 30ft circle centred on you gain Temp Health equal to [roll]3d10[/roll] + your spell casting mod + your proficiency 

Contract: The Hotel Claims Another

Whenever a target within a 150 ft circle centred on you dies, there soul is sucked into the hotel being stored in one of the rooms which you become aware of, for each soul you claim you gain 1 Temporary HP which become permanent at Midnight of the same day, every soul within the hotel is unaware they are dead and acts as if they have checked into the hotel for the first time each day, souls can be reclaimed and returned to a host body ( not needing to be there own) if three requirements are met:

1. The targets soul must be willing to leave, WITHOUT being told they are dead, if they are told there dead there soul will remain locked there

2. Time for The "Guest" and "Temporary Employee" remains normal within the span of collection and matches the outside world, once time reaches Midnight, the soul cant leave

3. The Bell-person (Gender neutral idk what gender your character is) MUST NOT help apart from stating the room number and providing a time and assistance (opening doors, moving around) where asked 

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2025 12:17:26 PM
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