Cleric
Base Class: Cleric

A man who has mastered the world, and a god above all else. You have decided to follow the domain only held by one god, and is present in all other domains. The Mr. Earl domain. He is the most powerful and strange being, who is still man, while above all.

Bonus Proficiency

Starting at 1st level, you gain an extra tool proficiency. This can be an artisan tool or other tool.

Follower of the Almighty

Beginning at 1st level, you have been blessed with the almighty powers of Mr. Earl. All cantrips you use can be bent to do what logic says they shouldn't. When you finish a long rest, you can choose a damage type. Instead of your cantrips doing their normal damage, they can do that determined damage type if you choose.

This can be used in a situation such as a lightning sacred flame.

Channel Divinity: Words of Legends

Starting at 2nd level, you gain your channel divinity, granted by Mr. Earl.

As an action, you can show your holy symbol to a creature within 30 feet of yourself. They must make a wisdom saving throw against your spell save DC, as a tale from Mr. Earl is told directly to their mind. On a failure, their mind can't handle the wise words and take 3d6 psychic damage and are stunned until the end of your next turn. On a success, they take half the damage and aren't stunned.

The psychic damage increases to 5d6 at level 10, and the target would be stunned for an additional round on a failure.

Teacher of All Subjects

Starting at 6th level, you have learned more of Mr. Earl's wisdom. As a god above all others, he has the knowledge of everything in every subject, allowing you to take some of this knowledge. You can have 2 spells from any classes spell list, which don't have to be from the same list. Whenever you level up, a spell can be changed for another, similarly to a sorcerer. These also don't count against your number of prepared spells.

Formidable Judgement

Beginning at 8th level, you can invoke the wrath of Mr. Earl. As a reaction, when someone has lied or betrayed you, Mr. Earl judges them, and brings down his power for their deceit. The target will take 4d12 necrotic damage. This can be used once per short or long rest.

Familia Union

At 17th level, you gain the power to connect to the rest of Mr. Earl's devote worshipers. While they are all drastically different, Mr. Earl has united their powers together. As an action, you can empower a melee weapon with the godly energy of Mr. Earl, and the entire pantheon's devotion. This weapon will deal an additional 3d4 radiant damage, and the target will be put under the effects of faerie fire and light.

This works for one minute, and can be used once per long rest.

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