Fighter
Base Class: Fighter

Bloodied Warrior Tales of Old

Crimson Strike

3rd-level Blood Warrior feature

When striking an enemy, you can inflict extra psychic damage at the cost of your own health. When you take the Attack action you can inflict 1d6 necrotic damage to yourself (this damage cannot be resisted) to deal 1d4 + your Constitution modifier psychic damage.

Both the necrotic and psychic damage increases to 1d6 at 7th level, 1d8 at 11th level, and 1d10 at 15th level.

Vital Life Force

3rd-level Blood Warrior feature

Killing an enemy temporarily revitalizes your fighting spirit. When you drop an enemy creature to 0 hps you gain temporary hps equal to two times your fighter level.

Sanguine Riposte

7th-level Blood Warrior feature

Bloodied in the heat of combat, when a creature misses you with a melee attack, you can use your reaction to make a melee weapon attack against the creature, as long as you are not at full health.

You can use this feature a number of times equal to your Constitution modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.

Blood Hunt

10th-level Blood Warrior feature

As a bonus action, the Blood Warrior can move up to its speed toward a hostile creature that it can see.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ruthless Carnage

15th-level Blood Warrior feature

At the start of your turn, you can give in to the blood thirst deep inside of you. As a bonus action this turn you gain an additional action, and any melee attacks made you can add your Strength modifier twice to your damage rolls. Once your turn ends you can't move or take actions until after your next turn, as a wave of lethargy sweeps over you.

Once you use this feature, you can't use it again until you finish a long rest.

Crimson Mastery

18th-level Blood Warrior feature

While under the effects of Ruthless Carnage your Crimson Strikes bonus damage becomes 2d12 + your Constitution modifier.

Previous Versions

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