Monk
Base Class: Monk

A man who has mastered the world, and a god above all else. You now study the ways that Mr. Earl has left to the mortals of the world. The ways of fighting used by him are sophisticated and confusing to most, but are powerful once mastered.

Mind Reading Strike

At 3rd level, you can now push your ki into a creature's mind, and bring it back to understand more about them. When you make an unarmed strike, you can spend 2 ki points to learning basic knowledge of the target. This includes best friends, close family, and surface level thoughts.

Wholesome Fist

Starting at 6th level, you can now use wholesome powers on your allies. You can target a creature with an unarmed strike, and they can choose to let it hit them. On a hit, you can spend 3 ki points to let them heal 3d6 hit points. You can spend additional ki points to roll as many d4's as extra ki points spent for more hit points.

Judgement Fist

Beginning at 11th level, you can now use an action to make an unarmed strike against a creature. They then roll a d4. If they roll a 4. nothing happens. On a 1-3, they take 1d12 fire damage and 2d6 radiant damage, as Mr. Earl decides to unleash his wrath.

This can be used once per long rest. The radiant damage increases to 4d4 at 17th level.

Call Upon Wisdom

At 17th level, you can now call upon Mr. Earl's wisdom. You can spend 5 ki points as an action to cast Legend Lore without a casting time. Mr. Earl will tell you the history of an object in an instant, but them will spend more time telling some of his amazing stories. You must listen to his tales until the end of your next turn, not being able to take actions during that time.

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