Base Class: Monk
Way of the Open Hand, but better.
Open Hand Technique
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s Ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must make a Dexterity saving throw. If it fails, it becomes Deafened, or Blinded, or it can't speak until the end of its next turn(your choice).
- It must make a Strength saving throw. If it fails, you can knock it Prone, or you can push it up to a number of feet away from you equal to 5 x your Wisdom modifier, or you can do both.
- It can't take reactions or use Recharge features, such as a dragon's breath attack, until the end of your next turn.
Essence Shell
At 6th level, you can produce a Ki barrier that envelops your body. As an action or bonus action(but not both), you can spend a Ki point to imitate the effects of the False Life spell. However, the spell effects are changed for you when this spell is cast in this way. The description for your version of the spell reads as follows:
"Bolstering a creature with a necromantic facsimile of life, they gain a number of temporary hit points equal to a roll of your Martial Arts die + your Wisdom modifier for the duration. If an effect were to reduce your hit point maximum while you have these temporary hit points, the effect first reduces the amount of temporary hit points you produced using this spell. While you have these temporary hit points all magical damage you take is halved.
At Higher Levels. When you cast this spell and spend additional Ki points, you gain additional temporary hit points equal to your Wisdom modifier for each Ki point spent. The amount of additional Ki points spent can be no greater than your proficiency bonus."
In addition to these changes, the duration of the spell has been altered to last until you finish a short or long rest, or until you choose to end it at will. This spells range is now melee, allowing you to target creatures other than yourself.
Life Over Death
Beginning at 11th level, you can manipulate the souls of other creatures by connecting to their Ki. As a bonus action, you can spend a Ki point to imitate the effects of the Sanctuary spell. As an action, you can imitate the effects of the Revivify spell. When Revivify is used in this way it costs a Ki point to target a Tiny creature. For each size category above Tiny, you must spend an additional Ki point.
Quivering Palm
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 Ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 radiant, necrotic, or force damage(your choice).
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
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