Base Class: Paladin
Tenets of Pure Chaos
Though chaotic paladins reject fixed rules, most share these principles:
• Embrace Instability. Change is truth. Stagnation is a lie.
• Break the Pattern. Challenge any system that claims to be absolute.
• Free the Will. None may bind your spirit or the spirits of others.
• Let Fate Flow. Accept the unpredictable—and become its agent.
When choosing this subclass at 3rd level you invite chaos into your heart and strife to spread it among all things, living and dead.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Surge of Chaos - As an action you can unleash the unpredictable might of your mistress. All creatures within 30ft of you are subject to one of the following effects. Roll 1d6 for each creature affected. They suffer the following effects for 1d4 rounds. Enemies that can sense the future are unaffected by this.
1 - the creature is confused as in the spell confusion
2 - the creature is affected by slow
3 - the enemy is frightend of you (regardless of immunity)
4 - the creature takes 2d12 plus your paladin level of force damage
5 - the enemy recives disadvantage on attack rolls
6 - the creatures AC gets reduced by 3
Soulbreaker Smite - as a bonus action you can choose to activate this ability. You must do so befor you strike with an attack. Your weapon begins to shine with a collidescopian hue and sheds bright light for 30ft. The next time until the end of your next turn, if you hit with an weapon attack, the target takes an additional 6d6 force damage. This attack crits on a 19 or a 20. If it does you also banish the target for 1d4 rounds. If this effect triggers, you recive vulnerability to all damage while the target is banished. Chaos is a fickle mistress.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Chaos Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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17th |
Aura of Unpredictability
Starting at 7th level, you and friendly creatures within 10 feet of you gain one of the following buffs for the current fight until you roll again for initiative. Roll 1d4 at the start of the combat.
Chaos Reflexes: +2 AC
Warped Momentum: +10 feet movement speed.
Unstable Blessing: Add 1d4 to the first attack roll or saving throw of the turn
Flux Shield: Resistance to the first instance of damage taken per turn
At 18th level, the range of this aura increases to 30 feet.
Weavebreaker Soul
Your chaotic aura destabilizes hostile magic. Spells unravel in your presence before they even form.
When a creature you see casts a spell within 30 ft, you can use your reaction to force a Concentration check against your spell save DC.
If it fails, the spell fizzles harmlessly.
You can use this feature proficiency bonus times per long rest.
Avatar of Chaos
As an action, you become a living embodiment of pure chaos for 1 minute. Until the transformation ends, you gain the following benefits:
- You gain resistance to all damage as the unbound forces of all that could be whirl about you like a shield.
- You recive an additional reaction and can use them even while unconscious or incapacitated.
- Once per turn when you hit a creature, you may force it to immediately reroll its highest ability score into a random ability score, swapping them until the end of your next turn.
Once you use this feature, you can't use it again until you finish a long rest.
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