Bard
Base Class: Bard

The College of Steel and Fury is a violent harmony of ancient draconic fury, abyssal rhythm, and raw electrified chaos. Bards of this college channel fire, thunder, and the crushing force of battle through monstrous instruments built to withstand the very storms they summon. Their music is not gentle inspiration—it is a weapon. A Metal Bard strides into combat like a living amplifier, shredding riffs sharp enough to split stone and screaming lyrics that ignite the hearts of allies and shatter the resolve of foes.

Legends claim the first Steel and Fury Bard—Priest, the Judas—was born from the roar of a hellfire dragon or forged in the screaming halls of the Abyss itself, where they learned to shape violence into melody and melody into devastation. Following in their footsteps, these bards ride the line between art and destruction. Their performances unleash supernatural resonance, empowering companions with frenzied strength, overwhelming enemies with bone-rattling sound, and twisting the battlefield into a stage lit by fire, lightning, and fury.

To a Steel and Fury Bard, war is not merely conflict—it is a concert. Every clash of steel is percussion, every battle cry a chorus, and every victory the finale of a performance worthy of the ages.

The Metal

At 3nd level, you gain proficiency with medium and heavy armor, as well as martial weapons. Additionally you will learn Burning Hands. it does not count to your cantrips list.

Anthem of Fury

At 3rd, 5th, 7th and 9th level You command the flow of battle through thunderous sound and overwhelming magical resonance. Your performances channel raw power—fire, lightning, and sonic force—to devastate foes and empower allies. As you progress in this college, you unlock increasingly intense Metal techniques that reflect your personal style and growing mastery. These techniques are fueled by your music, not traditional spell study, and embody the destructive spirit of your art.

 

Red Dragon’s Mercy

At 6th level, you masterfully integrate your chords into your combat:

  • You learn Spare the Dying, as well as Healing Word. These do not count against your number of spells or cantrips known and are always prepared.
  • When you hit a creature with an attack on your turn, you may cast a cantrip as a bonus action.

Symphony of Destruction

Starting at 14h level, you can unleash a performance the likes of no soul has never experienced.
As an action on your turn, you and all allies within 100 feet of you that can hear gain an inspiration die. These dice are not taken from your Bardic Inspiration pool. Additionally, all hostile creatures within 50 feet of you that can hear must make a Constitution saving throw against your spell save DC, taking 8d6 thunder damage and being stunned for 1 round on a failed save. On a successful one, they take half as much damage and are not stunned.
Can only be used once per long rest.

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