Base Class: Paladin
With the Oath of Valor, you stand as a pillar of justice for the common folk. Just your mere existence give people hope where there once would be nothing but dread. You give them the confidence to fight for what's good in this world. Fledgling heroes and adventurers look to you for inspiration and guidance. You will fight with everything you have to protect your ideals, and live on for those who were less able.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Invigorating Presence - You can use your Channel Divinity to assist yours or an alley's strike with supernatural accuracy. As a Bonus Action, you can use your Channel Divinity to gain a +10 bonus to the attack roll. The user makes this choice after you see the roll, but before the DM says whether the attack hits or misses.
Inspiring Strike - You can use your Channel Divinity to exude an invigorating presence. As an Action, you make the blood of your allies within 60 feet of you boil, pumping their adrenaline to the maximum for the fight. On your affected allies turns, they can use their reaction to make one weapon attack on a creature.
Ranged Divine Smite - The Oath of Valor gives you the ability to use the Divine Smite on Ranged Attacks in exchange for not wearing any Heavy Armor. While this ability can be used for any ranged attack, it was partially created to facilitate a more versatile Paladin.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Valor Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Blessings
At 7th level, you can choose a two new features from the following:
Light Footed
Your movement speed increases by 10ft, and you may take the Dash or Disengage action as a Bonus Action.
Multi-Talented
You gain proficiency in any two skills/ artisan's tools.
Perfect Strike
The focused intensity you have in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases to 10 at 18th level.
You can use this feature a three times, and you regain all expended uses of it when you finish a short or long rest.
Escape the Horde
Opportunity attacks against you are made with disadvantage.
Multiattack Defense
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Resolute Soul
When you reach 20th level, your Charisma score increases by 2. Your maximum for this score is now 22.
In addition, once on each of your turns you can add your Constitution modifier to the attack roll or the damage roll of an attack you make against one of your enemies.
Angel of Prowess
You are a true bane to your marks. You can, as an Action, once per long rest, become an Angel of Vengeance. While in your Vengeance form, you gain wings (any armor or clothing you're wearing transforms to accommodate them), which give you a flying speed of 60 ft. While not in the air, and your wings are deployed, you can use your wings as shields if you aren't wielding one already. You can add half of your Wisdom modifier to your AC (rounded down, with a minimum of +1).
This form lasts for 1 hour when out of combat, and 10 minutes whilst in combat, and during this time, you can freely deploy or hide your wings.
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Posted Aug 27, 2020Well done! The 20th level ability sounds SICK!!!