Base Class: Monk
Rather than seeking enlightenment through abstinence, isolation, or other traditional monastic austerities, monks of the Way of Concord believe that true insight arises from genuine connection with others. These monks host gatherings, build networks, and embed themselves in communities, often appearing wherever people come together in great number.
Level 3: Channeled Strike
Beginning at 3rd Level, when you use your Flurry of Blows feature, you can grant one ally whom you can see within 15ft. a bonus to their next attack roll equal to one roll of your Martial Arts die.
Open Heart, Open Hands
Beginning at 3rd level, you become Proficient in the Persuasion skill, and either Deception or Insight. If you are already proficient, you can instead double your proficiency bonus in these skills.
Level 6: Charming Strike
Beginning at 6th level, when a creature fails the Constitution saving throw against your Stunning Strike feature, you can choose to apply the Charmed rather than Stunned condition. You can spend 3 additional Ki points to give the targeted creature a 1-word order, from the following list. All effects last until the end of your next turn. You can use this feature a number of times equal to your Charisma modifier per Short Rest.
The creature must be able to understand you in order for you to use this feature.
Attack. You order the creature to attack one other creature. It will use its Action to make one attack against that creature on its turn.
Flee. You order the creature to flee. It will use its Action and Movement speed to move as far away from you as possible. This movement does not provoke opportunity attacks.
Stop. You order the creature to stop fighting. It will take the Dodge action on its turn, and have its movement reduced to 0.
Level 11: Patient Concordance
Starting at 11th level, when you use your Charming Strike feature, you can spend 6 Ki points to extend the effect's duration to 1 minute (replacing the normal duration). You can give one additional command (no action required) to a Charmed creature on your turn, which it will use its turn to complete to the best of its ability. Creatures affected in this way are able to repeat the save at the end of each of their turns, ending the effect on a success.
This effect (as well as its Level 17 improvement) requires you to maintain Concentration, as though Concentrating on a spell. If you lose concentration, the effect ends and the creature is no longer Charmed.
Level 11: Charismatic Evasion
Starting at 11th level, when you succeed on a Dexterity saving throw and take no damage using your Evasion feature, you can spend 3 Ki points as a Reaction to force the targeting creature to make a Wisdom saving throw. On a failure, you are considered under the effects of the Sanctuary spell to this creature alone. This effect does not require Concentration and is not a Spell, but ends immediately if you make an attack against the affected creature.
Level 17: One with Concord
Starting at 17th level, you are truly one with the Way of Concord. When you use your Patient Concordance feature, you can spend 6 additional Ki points to cause the creature to be under the effects of either Dominate Person or Dominate Monster (as appropriate for the creature), requiring Concentration as though on a spell. When a creature is affected by this feature, it gains temporary Hit Points equal to one roll of your Martial Arts die. Once you use this feature, you cannot do so again until you complete a Short or Long Rest.
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