Ranger
Base Class: Ranger

Spore Wardens are masters of nature who summon tornadoes and launch volleys of arcane arrows into enemy lines alongside their toxin-spewing Mushroom Companion.
The Spore Wardens are swift guardians of the Wonderlands' magical wilderness. Deeply in tune with the natural world, Spore Wardens prowl through forests and bogs alongside their faithful, flatulent Mushroom Companion. Spore Wardens are able to annihilate their foes from afar, showing off their mastery of both conventional firearms and a mystical summoned bow that unleashes a barrage of arcane arrows. Spore Wardens are bow and companion specialists. They can significantly boost the abilities of their companions and allies while laying down withering firepower and slowing advancing enemies with Frost tornadoes. Speed and distance are a Spore Warden's best friends.

Level 3: Mushroom Companion

You are accompanied by a Mushroom Companion that targets enemies and deals Poison damage. The companion remains until it is reduced to 0 hit points or until you die, at which point the companion vanishes. If you use this feature to summon the companion again and you already have a companion present, the first companion immediately vanishes. Anything the companion was wearing or carrying is left behind when the companion vanishes.

Using a first level spell slot our higher, You can swap two target creatures, your Mushroom Companion must be one, they instantly swap positions. Objects carried by the creatures (up to the creatures' maximum carrying weight) go with them, but other creatures do not, even if they are being carried. the movement is instantaneous and does not provoke attacks of opportunity. The target must make a Wisdom Saving throw, on a success the spell is negated.

mushroom Companion

Armor Class 13 + PB (natural armor)

Hit Points 10 + five times your ranger level (the companion has a number of Hit Dice [d10s] equal to your ranger level)

Speed 30 ft.

STR
15 (+2)
DEX
15 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws Dex +2 plus PB, Con +3 plus PB

Senses darkvision 60 ft., passive Perception 11

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Actions

Strike. Melee Weapon Attack: +2 plus PB to hit, reach 5 ft., one target. Hit: 1d8 poison damage plus PB bludgeoning, piercing, or slashing damage (your choice).

Stink Bomb Shield. The Mushroom Companion releases a foul-smelling cloud of gas that will surround and shield the Mushroom Companion and near by allies, they have half cover until the gas disappears at the start of it's next turn.


Intercept Attack. When a creature the companion can see hits a target with an attack, and the target is within 5 feet of the companion, the target instead takes half the damage. The
companion takes the remainder of the damage.

Level 3: Spore Warden Spells

When you reach a ranger level specified in the Spore Warden Spells table, you thereafter always have the listed spells prepared.

Spore Warden
ranger Level Prepared Spells
3 Barkskin, Entangle, Guidance
5 Plant Growth
7 Hallucinatory Terrain
9 Tree Stride

Level 3: Barrage

As an Action you can summon a Ethereal Bow it has the same stats as a bow you have on you, this bow does an additional 1d6 cold damage and arrows shot by your ethereal bow ricochet twice between enemies within 10ft of the first one shot. If a enemy has the Hunter's Mark on them they have disadvantage against you and your mushroom companions attacks.

Level 7: Blizzard

As a bonus action you speed up a cylinder of air in either the clockwise or anticlockwise direction. You then send the spiral of air to roam the area around you. The cylinder is 10' wide and 15' high and has a move speed of 45'. It moves randomly unless a creature has the Hunter's Mark on them, creatures caught within its path must make a Dexterity saving throw or take 2d4 bludgeoning damage plus 1D6 cold damage and be swept into it. On a successful save, the creature takes half damage and is not swept in.

There can only be a maximum of 12 Small or Medium creatures and 2 Large creatures in the cyclone at one time. If this maximum is reached, creatures that would be swept in automatically succeed their saving throw.

At the beginning of your next turn, the cyclone dissipates and all creatures within it are left prone in the spot it dissipated at.

You can only do this once per long rest.

Level 11: Honed Skills

Your Barrage extends to 30 ft and you can use Blizzard three times per long rest.

Level 15: Spore Master

You get a second mushroom Companion

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