Barbarian
Base Class: Barbarian

Level 3 – Rage of the Hearthfire

When you enter Rage, you embody the warmth of the hearth and the chill of winter.

  • Burning Coals: Once per turn, when you hit with a melee attack, you can hurl a glowing ember at another creature within 20 ft. It deals 1d6 fire damage (scales to 2d6 at level 10, 3d6 at level 14).

  • Frostbite Cheer: Your melee attacks deal an extra 1d4 cold damage. Creatures hit must succeed on a Constitution save (DC = 8 + prof + STR) or have their speed reduced by 10 ft until the start of your next turn.

     

Level 6 – Festive Resilience

Your body is infused with holiday magic.

  • You gain resistance to cold damage.

  • Whenever you take fire damage, you can use your reaction to absorb the heat, causing your next melee attack before the end of your next turn to deal an extra 1d8 fire damage.

 

Level 10 – Snowball Barrage

You can conjure magical snowballs during your Rage.

  • As a bonus action, you can hurl a snowball at a creature within 30 ft. Make a ranged attack using Strength. On a hit, it deals 2d6 cold damage and the target must succeed on a Strength save or fall prone (as they slip on magical ice).

  • You can throw a number of snowballs equal to your Constitution modifier per Rage.

 

Level 14 – Spirit of Yuletide

Your Rage becomes a full‑blown holiday miracle.

  • When you Rage, a magical aura of jingling bells and swirling snow surrounds you in a 15‑ft radius.

  • Allies in the aura gain temporary hit points equal to your Barbarian level when they start their turn inside it.

  • Enemies in the aura take 1d6 cold damage at the start of their turn.

  • Once per Rage, you can shout a booming “HO HO HO!” as a bonus action, forcing all enemies within 30 ft to make a Wisdom save or be frightened until the end of your next turn.

Level 3: Rage of the Hearthfire

 

When you enter Rage, you embody the warmth of the hearth and the chill of winter.

  • Burning Coals: Once per turn, when you hit with a melee attack, you can hurl a glowing ember at another creature within 20 ft. It deals 1d6 fire damage (scales to 2d6 at level 10, 3d6 at level 14).
  • Frostbite Cheer: Your melee attacks deal an extra 1d4 cold damage. Creatures hit must succeed on a Constitution save (DC = 8 + prof + STR) or have their speed reduced by 10 ft until the start of your next turn.

 

Level 6: Festive Resilience

Your body is infused with holiday magic.

  • You gain resistance to cold damage.

  • Whenever you take fire damage, you can use your reaction to absorb the heat, causing your next melee attack before the end of your next turn to deal an extra 1d8 fire damage.

 

Level 10: Level 10 – Snowball Barrage

You can conjure magical snowballs during your Rage.

  • As a bonus action, you can hurl a snowball at a creature within 30 ft. Make a ranged attack using Strength. On a hit, it deals 2d6 cold damage and the target must succeed on a Strength save or fall prone (as they slip on magical ice).

  • You can throw a number of snowballs equal to your Constitution modifier per Rage.

Level 14: Level 14 – Spirit of Yuletide

Your Rage becomes a full‑blown holiday miracle.

  • When you Rage, a magical aura of jingling bells and swirling snow surrounds you in a 15‑ft radius.

  • Allies in the aura gain temporary hit points equal to your Barbarian level when they start their turn inside it.

  • Enemies in the aura take 1d6 cold damage at the start of their turn.

  • Once per Rage, you can shout a booming “HO HO HO!” as a bonus action, forcing all enemies within 30 ft to make a Wisdom save or be frightened until the end of your next turn.

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