Fighter
Base Class: Fighter

Though mired and faithless you've met a priest, rabbi, wandering monk or some other sort of holy figure whose inspired you in a small way to carry on the mantle of their faith. Though currently weak you believe that pursuing such beliefs in your own way is the most sincere form of gratitude for their teachings.

The Sentinel of the Holy Court uses spells from both the Cleric and Paladin spell lists in their day to day life. Honing them into their styles and following the teachings of certain monasteries or beliefs, though, in their own ways.

Teachings of the Court

At 3rd level, your time learning the holy rituals of the court have granted you proficiency in the religion skill and with an herbalism kit. At 7th level you gain expertise in the religion skill.

Spark of Light

At 3rd level, you learn a cantrip from the cleric spell list. Wisdom is your modifier for this spell.

Flickering Faith

You learn three 1st level spells from the Paladin spell list. These spells can be cast three times (overall) per short or long rest and Wisdom is the modifier for this spell. You can change the chosen spell after a short or long rest.

Semblance of Divinity

At 7th level, you can deal an extra 1d8 radiant damage on a hit a number of times equal to your proficiency bonus per short or long rest. This amount increases to 1d10 at 10th level.

Kindled Faith

At 7th level, you learn two 2nd level spell from the Paladin spell list. These spells can be cast once each per short or long rest and Wisdom is the modifier for this spell. You can change the chosen spells after a short or long rest.

Steady Light

At 10th level, you gain an additional cantrip from the Cleric spell list. Wisdom is your modifier for this spell.

Sentinels Aura

At 10th level, you radiate an aura of protection and holy might up to 10 ft. You and creatures of your choice within 10 ft. of you have advantage on saving throws against being charmed or frightened while you are not unconscious or incapacitated. The aura has a calming effect, putting your nearby allies at ease even in the most dangerous of situations. 

Light in True

At 15th level, you gain an additional cantrip from the Cleric spell list. Wisdom is your modifier for this spell.

Blazing Faith

At 15th level, you learn a 3rd level spell from the Paladin spell list. This spell can be cast once per short or long rest and Wisdom is the modifier for this spell. You can change the chosen spell after a short or long rest.

Sentinel at Heavens Gate

At 18th level, as an action; you radiate the power of a holy sentinel. You gain the following benefits and abilities for one minute or until you fall unconscious or are incapacitated. This ability recharges after you've completed a long rest. 

- You grow radiant wings of light that shed bright light out to 15 ft. and dim light out to an additional 15 ft. While you're moving you can take flight. This flying speed is equivalent to your walking speed. If you end your turn in the air you fall to the ground taking bludgeoning damage equal to 1d6 per every 5 ft. fallen.

- Radiant energy seeps into your body and your semblance of divinity into your blade. You deal 1d8 radiant damage on every strike. This does not stack with your 10th level semblance, using it will only increase the damage to 1d10.

- Your aura makes you and allies around you immune to the charmed and frightened conditions. Allies already charmed or frightened gain advantage on saving throws to overcome it.

- If you drop to 0 hit points or die you can immediately take one final action, interrupting the current turn, before falling unconscious or dead.

- Creatures you strike with opportunity attacks have their movement speed reduced to 0.

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