Base Class: Druid
By beeing in direct contact with nature for extended periods of tie you have gained the ability to use the natural essence coursing throgh plants to empower yourself, allowing you to take on plant like features. Druids of this circle are usually calm and collected, unshakeble in their beliefes and values, like an old stalwart tree, yet welcoming of new world views and ideas, like vines adapting to any surfice and flurishing with beautiful flowers.
One with Nature
Starting at 2nd level, you become so in tune with nature you can understand it without a strain. After gaining this feature you gain the ability to cast the spell Speak with Plants at will.
Plant Form
At 2nd level, you gain the ability to harness power from the flora around you to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a plant form, rather than transforming into a beast.
While in your plant form, you retain your game statistics, but your body is altered based on the form of your choosing. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
Whenever you assume your plant form, choose which of the alterations your body takes on; your choice gives you certain benefits while in the form:
Wood. Your skin becomes akin to bark, granting you temporary hitpoints equal to your Druid level + your Wisdom modidfier + 10. While in this form you gain a weakness to fire damage and a resistence to force damage.
Flower. Colorfull flowers sprout all over your body, allowing you to spread pollen in a 10ft radius circle around you, healing any creature of your choosing that ends their turn in the radius for 2d4 + your wisdom modifier. A creature must not be incapacitated or unconcius to gain this benefit.
Vines. Vines sprout from your body and extend all around you, making a 10ft radius circle around you difficult terrain. Also any creature of your choosing that ends their turn in the radius takes 1d6 bludgeoning damage.
Circle Spells
Your spiritual connection with the flora infuses you with the ability to cast certain spells. At 3rd and 5th, level you gain access to circle spells connected to the power of flora.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
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3rd |
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5th |
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Like a Plant
At 6th level your body takes on the quolities of a plant allowing you to perform photosintesis and to consume nutrients from corpses.
As an action on your turn you may consume a corpse in your touch range, regaining hit points equal to your druid level. You may use use this feature a number if times equal to your Wisdom modifier,and you regain all expended uses when you finish a long rest.
Additionally, by standing for 2 hours in the sun, you may avoid eating for a day.
Superior Plant Form
At 10th level, your ability to harness power from the flora around you evolves, empowering your alterations.
Wood. The bark on your body becomes thicker, granting you an AC of 18 if your AC is 17 or lower, also you gain advantage on all saving throws on Constitution.
Flower. The flowers on your body grow bigger, extending the range of the circle to 15ft. Also while in this form you can use your bonus action to expel specialized pollen, removing one condition of your choosing among poisoned, charmed, blinded or deafened from a creature of your choosing in the range.
Vines. Thorns sprout from the vines, increasing the damage done to creatures in the circle by 1d6 slashing damage. Also you can now use the grapple action on any creature in the circle even if they are out of your melee range, by surrounding them with vines. You can use your bonus ation to move a grappled creature of how much you want as long as they remain inside the circle.
Mastery over Flora
At 14th your mastery of the power you obtain from nature is absolute, allowing you to change the alteration your Plant Form at will as abonus action during your turn. Also all damage dealt thanks to the Plant Form is considered magical to overcome resistance.
Previous Versions
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12/8/2025 7:09:55 PM
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12/9/2025 2:32:49 PM
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38
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