Base Class: Warlock
The queen of vampires has much use for agents that can act in the day, and do her bidding. She is often kind to her servants, but will not tolerate deviation from her demands.
Expanded Spells Known
The Countess lets you know all spells from the list of warlock spells. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Moonlight Waltz
Starting at 1st level, you can take a bonus action to enter a dance. You must use your bonus action to maintain the dance. You can maintain the dance for a number of rounds equal to your Constitution modifier. You can use this feature a number of time equal to your Charisma modifier. While dancing, you emit dim moonlight in a radius of 15 feet. Any shape changer in this range must make a Constitution saving throw against your Warlock spell DC. On a failure, they change into their true form. When you first enter the dance, choose one of the following addition effects:
Protective Moonlight: When you first enter the dance, and at the beginning of every one of your turns while in the dance, creatures of your choice in the moonlight receive temporary hit points equal to your charisma modifier.
Obscuring Moonlight: The moonlight is accompanied by thin fog, giving ranged attacks entering the moonlight disadvantage,
Captivating Moonlight: Creatures of your choice within the moonlight have disadvantage on saving throws against being charmed.
Draining Moonlight: Whenever a creature in the moonlight takes necrotic, piercing or slashing damage, you can regain hit points equal to half of your Warlock level (rounded down).
The Thirst
Starting at 6th level, you can call on The Countess to exsanguinate your foes. Once per long rest, you can target any number of creatures of your choice within 30 feet of you. Each creature you chose must make a Constitution saving throw against your Warlock spell DC. The creatures take 4d8 magical slashing damage on a failed save, or half as much on a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bloodied Feast
Once you reach 6th level, you can feed from an unknowing creature. If a creature is charmed by you, incapacitated, paralyzed, stunned, or unconscious and within 5 feet of you, you can use your bonus action to drain their life energy. The creature takes 5d12 necrotic damage, and you regain hit points equal to half the damage dealt. If the number of health you would regain goes above your max health, the remainder is converted into temporary hit points. This hit points last until the end of your next short or long rest. You can use this feature once per short or long rest.
Blood Letter
Starting at 10th level, when you hit with a melee or spell attack, you can use your bonus action to infect the creature with a parasite once per long rest. When the creature ends its turn, you can use your reaction to cause it to explode, dealing 1d10 necrotic damage for each turn it hasn't exploded, up to a maximum of 8d10.
Throes of Ecstasy
Starting at 14th level, when you begin dancing, you can choose the moonlight to go an additional 15 feet (for a total of 30 feet), and the moonlight becomes red. When creatures of your choice start their turn in your moonlight, they take 1d8 psychic damage as they have visions of ravenous insects and insectoid monsters tearing at their flesh and any nearby dead, ripping them to shreds. These creatures also have disadvantage on saving throws against being frightened. You can now dance for as long as you maintain it, and can use it an unlimited amount of times.
Previous Versions
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9/30/2019 5:17:23 AM
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Coming Soon
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