Base Class: Fighter
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Biospear
When you choose this class at 3rd level you learn to become one with your spear, you may bind your spear with your body either in the form of a tattoo or just shunting into another dimension you may call upon your spear summoning it back to you even when thrown, if the spear breaks you must take a long rest to ‘reforge’ a new spear or bind yourself to a new one
Polearm Mastery
When you choose this archetype at 3rd level, you can add your dexterity modifier to attack and damage rolls instead of your strength modifier when making a melee attack with a spear. You also gain the polearm mastery feat
- You gain a +1 bonus to attack rolls you make with a spear.
- When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
- You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.
- As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn.
- when an enemy within 10 ft of you makes an opportunity attack against an ally, that opportunity attack is made with disadvantage
Piercing Demon
Starting at 7th level,
can use this ability once per short. As a bonus action you can make 2 consecutive spear attacks, roll to hit for each strike.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Lance That Pierced The Heavens
Starting at 15th level You can use a Bonus Action to toss your spear into the air and speak the Command Word. When you do so, the spear begins to hover, flies up to 60 feet, and attacks one creature of your choice within 10 feet of it. The spear uses your Attack roll and ability score modifier to Damage Rolls.
One With The Spear
At 18th level you gain two these skills You can use the Piercing Demon ability twice between short or long rests. You can add your proficiency bonus to damage rolls. You score a critical on an 18
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