Base Class: Paladin
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.
While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption.
Tenets of Redemption
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience. Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow it to survive and then flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
Oath of Redemption Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Redemption Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Sanctuary, Sleep |
| 5 | Calm Emotions, Hold Person |
| 9 | Counterspell, Hypnotic Pattern |
| 13 | Otiluke's Resilient Sphere, Guardian of Faith |
| 17 | Hold Monster, Wall of Force |
Rebuke the Violent
You can use your Channel Divinity to rebuke those who use violence. Immediately after a creature within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to expend a use of your Channel Divinity and force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.
Aura of Guardianship
When a creature within your Aura of Protection takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. When you do so, make a Wisdom saving throw DC 20 or half the damage dealt (whichever is higher). On a success, you take only half damage. This feature doesn't transfer any other effects that might accompany the damage.
Protective Spirit
A holy presence mends your wounds and the wounds of your allies in combat. You and your allies within your Aura of Protection regain hit points equal to 1d6 + half your paladin level if any of you are bloodied at the end of your turn.
Emissary of Redemption
At 20th level, you become an avatar of peace, which gives you two benefits:
You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).
Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from the attack.
If you attack a creature, target it with a spell, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a Long Rest.
Previous Versions
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12/10/2025 8:50:08 PM
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