Base Class: Wizard
You are a manipulator of life and death, bending the forces of such to your very will.
Level 3: Advanced Necromancy
Choose two Wizard spells from the Necromancy school, each of which must be no higher than level 2, and add them to your spellbook for free.
Addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Necromancy school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
The cost and time to copy necromancy spells into your spellbook is halfed.
Level 3: Life Absorb
Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.
Level 6: Deadly Grandeur
You add the Animate Dead spell to your spellbook if it is not there already. When you cast Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.
Whenever you create an undead using a necromancy spell, it has additional benefits:
- The creature's hit point maximum is increased by an amount equal to your wizard level.
- The creature adds your proficiency bonus to its weapon damage rolls, saving throws, and ability checks.
- The creature gains a bonus to their Armor Class equal to half of your proficiency bonus rounded up.
Level 10: One of the Dead
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum cannot be reduced below 30.
Level 14: Life Weave
Whenever you deal necrotic damage to a target, you may use your bonus action to regain hit points equal to half of the necrotic damage dealt.
Additionally, you are now immune to necrotic damage.
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