Fighter
Base Class: Fighter

Weapon Master class for a new fighter. For those who want to make complete use of weapon masteries.

 

Master every kind of weapon

Carrying different kinds of weapons has never made so much sense.

Level 3: Seemless Switch

Before you make an attack roll, you can switch your weapon with one of your equipped weapons.  

Level 3: Violent Versability

Whenever you use your Seemless Switch ability, you can add a bonus +1 to your attack and damage rolls for each switch you've made this turn. This bonus resets when you miss an attack. This feat extends to all the attacks you make during your turn, including these gained via Haste, Ability Surge or off-hand attack.

Level 7: Chain Critical

When you score a critical hit, instead of rolling double dices, you can use it to make another attack. You make that attack with a disadvantage, but you keep the Violent Versability bonuses.

Level 10: Weapon Grandmastery

You gain mastery over all kinds of weapons. You're considered a grandmaster of the weapons mastered as a part of Weapon Mastery feat progression.

The Violent Versability bonus increases to +2 for each weapon that you're a Grandmaster of. 

Level 15: Fierce Focus

You no longer lose Violent Versability bonus when you miss an attack. 

Level 18: Crushing Chain Critical

Chain Critical additional attacks no longer have disadvantage nor requires you to resign from the additional damage dices.

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