Base Class: Barbarian
You were born with a rare sub-type of Magic Known as Cursed Energy, you manifest this magic in a special way known as a Cursed Technique, yours specifically allows you to swap a creature/object with another to disorient your enemies and position yourself better, making yourself adept at team-coordination
Boogie Woogie
Your Cursed Technique (CT) allows you to switch two creatures/objects with each-other
Boogie Woogie. As a Bonus Action, you clap, you can pick any two objects/creatures within your line of sight, they swap positions, additionally, if you make a melee attack against a creature who was swapped this way, you have advantage
Brother-ship. When picking this subclass, you pick another Party-Member to become your Brother (Besto Friendo), Whenever you use Boogie Woogie to swap something with either yourself or them, they can use their reaction to make a melee opportunity attack against a creature within 5ft, if the targeted creature or your Brother were swapped before the reaction, the attack roll is made with advantage
530,000 IQ
Your use of your CT required immense thought and preparation along with quick thinking, increasing your IQ and Reaction Time
Increased IQ. You gain a +2 to Intelligence and Wisdom, additionally, you gain proficiency in Intelligence saving throws
Selfless Swap. Your Reaction time and quick thinking allows you to react to danger faster, whenever an ally is targeted by an attack, you can use your reaction to swap positions with them, taking the attack, alternatively, you can swap your Brother with them if they are willing.
Devastating Distraction
You have learned the fullest of how to exploit the opening your Technique inflicts upon creatures, and have perfected synergy between you and your Brother
Distracting Swap. Whenever you swap a hostile creature, they must make a DC 15 Wisdom Saving Throw or be stunned for 1 turn
Synergy. Whenever you make a melee attack, your Brother may make a melee attack against the same target for free
Black Flash. Whenever you roll a Critical Hit, the damage is tripled instead of doubled, and the number you need to roll a crit is reduced by 1 until the end of combat, this reduction stacks with itself
Stand Together
Starting at 14th level, whenever you and your brother are within 60ft of eachother, all damage you two take is reduced by 1d4, whenever either of you make an attack roll you add a 1d4 bonus, and whenever you deal damage, you add 1d4
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