Base Class: Druid
Those who belong to the Circle of Overseers are defined by their ability to create and control all types of creatures.
Limited Tactics
You have learned to work alongside creatures you summon in battle. While a creature you have summoned is within 5 feet of an enemy, you have advantage on melee attack rolls against that creature.
Overseer's Resilience
When you cast a spell using a spell slot, you can gain temporary hit points equal to your Druid level plus the level of the spell.
Potent Summons
When a creature you have summoned that is also within 60 feet of you deals damage with an attack, they deal extra damage equal to your charisma modifier. The extra damage is the same type as the attack.
Additionally, when you are hit by an attack, you can use your reaction to command one creature under your control to move up to it's speed towards the creature that attacked you, and make one attack at it, if it is able to do so.
Shared Pain
When one of your summons takes damage from a source, as long as you are within 15 feet of said creature, you can choose to split that damage between you and the creature. The creature takes half damage from the attack (rounded down) and you take the other half (rounded up), however, you have resistance to this damage. This choice requires no action.
Mass Wildshape
When you wildshape, you may choose to wildshape into up to 4 multiples of whatever creature you decide to wildshape into. When you do so, you designate one of these creatures as yourself, and wildshape as normal. The other copies of you, completely under your control, are completely identical to you, except they have 1 hitpoint and maximum hitpoints. All of these creatures appear within the nearest unoccupied space or spaces of you, if your space is unable to accommodate all of them. They are under your control, and require no action to command. When they die, or your wildshape ends, they fade away into nothing within seconds.
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