Warlock
Base Class: Warlock

-Not even death will do you part.

Your patron is the one you loved most.

They are dead, imprisoned beyond reality, erased from history, or bound to you as a lingering presence. Whether they whisper in your sleep, haunt your reflection, or manifest only in moments of emotional extremity, your pact is not forged through ambition or fear—but devotion and a refusal to let go.

Your magic is drawn from memory: joy that still warms, sorrow that never faded, longing that never healed, and rage that never found release.

Expanded Spell List

The Beloved Beyond lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.

Warlock Level Spells
3 Hideous Laughter, Heroism
5 Calm Emotions, Enthrall
7 Fear, Hypnotic Pattern
9 Hallucinatory Terrain, Confusion 

Level 3: The Waltzing Memoir

3rd-level Beloved feature

Your patron teaches you to weaponize memory itself.

As a Bonus Action, you conjure a living memory and bind it to yourself or to one creature you can see within 30 feet. The effect lasts for 3 rounds. A creature can be affected by only one Memoir at a time. For any effect that gives a saving throw, use your warlock spell save DC.

You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

When you activate this feature, choose one of the following Memoirs:

Anguish 

A memory of unbearable yearning floods the soul.

If cast on yourself: Once per turn, when you hit with: A weapon attack, you deal extra damage equal to your Proficiency Bonus + your Warlock level, or a spell attack, you may add double your Charisma modifier to one damage roll You have disadvantage on Wisdom and Intelligence saving throws while this effect lasts

If cast on another creature: The creature takes psychic damage equal to your Warlock level at the start of each of its turns If the creature takes damage from any source, it has disadvantage on its next attack roll

Sorrow

A grief so deep it drowns all urgency.

If cast on yourself: You have advantage on Charisma (Persuasion and Insight) checks made to evoke sympathy, empathy, or forgiveness, Creatures have disadvantage on checks made to discern your true emotional state

If cast on another creature: The creature subtracts 1d4 from all attack rolls and saving throws, The creature cannot take the Dash action at the end of each of its turns, it may repeat a Wisdom saving throw, ending the effect on a success

Remembrance 

A memory of warmth and safety anchors the mind.

If cast on yourself: You gain advantage on Constitution saving throws to maintain concentration, Once during the duration, when you fail a saving throw, you may treat it as a success at the start of each of your turns, you gain temporary hit points equal to your Charisma modifier

If cast on another creature: The creature is affected as if by Calm Emotions for the duration (no spell slot required; no concentration required)

While affected, the creature cannot take reactions and has disadvantage on initiative checks

Wrath

A memory of passionate violence ignites you.

If cast on yourself: When you make an attack of opportunity or use your reaction, you may cast Wrathful Smite without expending a spell slot, when you cast Wrathful Smite this way, Wrath immediately ends. The spell uses your Warlock spell save DC.

If cast on another creature: The creature gains the Madness condition for the duration, at the end of each of its turns it may repeat a Wisdom saving throw, ending the effect on a success.


 

Level 6: Shared Reverie

6th-level Beloved feature

Your memories are yours to share. Through touch, others can experience your memories as vividly as you remember them.

While you are affected by Waltzing Memoir you may take a bonus action to touch a creature, you may choose either to give it Waltzing Memoirs targeting self-effect or targeting another creature effect. when you use Shared Reverie in this way Waltzing Memoir will gain an additional round of duration for all targets affected by it.

Additionally, yourself and allied creatures effected by Waltzing Memoir will now have resistance to psychic damage and advantage on charmed saving throws.


 

Level 10: Till Death Do Us Part

As a Magic action, you manifest a solidified memory of your patron in an unoccupied space you can see within 30 feet of yourself. The manifestation lasts for up to a Short Rest, until you dismiss it (no action required), or until it is more than 120 feet away from you.

When the patron appears, it gains a number of Hit Points equal to half your current Hit Points (rounded down), and your current Hit Points are reduced by the same amount.

The patron uses your game statistics at the time of its creation, except it has half your skill modifiers (rounded down). It occupies its space, acts on your initiative, and you can move it up to 30 feet on your turn.

Shared Existence: You and the patron are bound by a supernatural connection, you are it and it is you. if either of you is affected by Waltzing Memoir then both you and the patron are affected. 

If either you or the patron is reduced to 0 Hit Points while the other has more than 0 Hit Points, the creature at 0 Hit Points is automatically stabilized. Neither you nor the patron can be instantly killed or destroyed by effects that would do so without dealing damage, such as Power Word Kill or Disintegrate, while the other remains above 0 Hit Points. Both you and the patron fall unconscious only if you are both at 0 Hit Points.

Illusory Form: The Patron is a solid illusionary construct manifested from your memories and emotions of them, they are immune to all conditions, they cannot take the Attack action and cannot carry or lift more than a number of pounds equal to your Strength modifier × 10. 

Once you use this feature, you can’t use it again until you finish a Long Rest.


 

Love Beyond The Veil

Your memories no longer fade. your bond no longer breaks. what you and your beloved have shared becomes forever.

While you are within 120 feet of your manifested Patron from Till Death Do Us Part, if either you or your patron would be reduced to 0 hit points, you or your patron may use a reaction to instead remain at 1 hit point, the one who used their reaction takes psychic damage equal to half the prevented damage.

Additionally, you may treat your patron's space as your own for the purpose of casting spells and your manifested Patron can touch a creature to trigger Waltzing Memoir.

 

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