Wizard
Base Class: Wizard

A Wizard that focuses on Healing Spells and Support.

Spell List

Starting at 3rd level, you gain access to the Cleric spell list and learn Spare The Dying in addition to the following spell list.
These spells count as known, are always prepared, and don't count toward your maximum number of prepared spells.
If you already know any of these spells when you gain this feature you can remove them from your Spellbook and replace them.

Despite the tooltips showing 2014 spells, you do get the 2024 versions, tooltips just haven't been updated to include them yet.

Wizard Level Spell

1st

Cure Wounds, Healing Word.

3rd

Aid, Gentle Repose.

5th

Mass Healing Word, Revivify.

7th

Death Ward, Freedom Of Movement.

9th

Mass Cure Wounds, Raise Dead.

Empowered Healing

Starting at 3rd level, when you cast any spell that restores Hit Points or grants Temporary Hit Points you do not roll and instead take the maximum amount.

Quick Care

Starting at 3rd level, you are not limited to one spent spell slot per turn, so long as at least one of the two spells restores Hit Points, grants Temporary Hit Points, or removes a status effect.

Revive Protection

Starting at 6th level, a number of times each Long Rest equal to your Proficiency Bonus whenever you stabilize a dying creature or restore a creature to life with a spell you can choose to empower the spell to rise them from Prone, granting them additional Hit Points and Temporary Hit Points equal to your wizard level.
The Temp Health disappears after a minute.

Resurrectionist

Starting at 10th level, whenever you cast a spell that restores a creature to life the required cost of the material component is halved, and you can substitute that cost with the same amount of Gold.

In addition, when you cast a spell to return a creature to life, and that creature is unwilling, or your spell cast otherwise fails, your spell slot and material components are not consumed.

Cure Master

Starting at 14th level, whenever you cast a spell that restores Hit Points, applies a buff, or removes a condition, you may choose one additional target within range to receive the same benefit without spending any additional spell slots or material components.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2024 4:30:35 PM
63
26
1
Coming Soon
8/9/2025 8:04:28 AM
198
117
2
Coming Soon
12/16/2025 10:28:06 PM
199
18
3
Coming Soon

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