Base Class: Ranger
You catapult yourself into the thick of battle, weapons in hand and ready to sow fear and paranoia among enemy forces. You are the premier practitioner of shock and awe tactics in the realm, masters of striking hard, fast, and without mercy.
Strike without Warning
Your skill at fast attacks gives you the following benefit: The first turn you enter difficult terrain you ignore its penalties You may add your WIS modifier to your initiative rolls You can move and additional 10 ft of movement when you take the dash action Your opponents gain disadvantage on opportunity attacks against you (optional) you gain firearms proficiency
Never Stop Moving
You may make a single additional attack on every turn you move at least 10 ft. After moving, you may make a sweeping attack, assuming you have the ability to make an attack, in which you target 3 enemies within range and attack each at disadvantage.
Hound of Hell
You may add 1d8 + 2 to all initiative rolls you make, additionally any effect which begins when entering a specific area or when you start/end your turn within doesn't take effect when being entered. Finally all attacks you make from hiding or being unseen deal an additional 1d8 damage to their normal damage type.
Run Through Them
Your quick footedness gives all enemies -2 to hit you with opportunity attacks, additional you may make a free attack against an enemy when they attempt to make an opportunity attack against you, you may do this a number of times equal to 2 X your proficiency bonus times, recharging on a short or long rest.
Master of Shock and Awe
Your expertise grants you the following effects:You completely ignore difficult terrain.
Your movement speed is increased by 10ft.
The first attack you hit during your turn deals an extra 1d8 damage of its typical type and has one of the following effects:
-Wounding shot, enemy makes a Con save against 10 + prof bonus + your bonus to either Str or Dex, depending on which is used for the attack, on a fail the enemy gains disadvantage on its next attack and takes 2d8 damage at the start of its turn for the next 1d4 +1 turns, on a success the attack deals an extra 1d8 damage.
-Crippling Blow, enemy makes a Dex save against 10 + prof bonus + your bonus to either Str or Dex, depending on which is used for the attack, on a fail they are knocked prone and have there movement reduced by 15ft for the next 1d4 +1 turns, on a success there movement is reduced by 5ft until the start of your next turn
-Shocking blow, the enemy makes a Wis save against your spell save DC or become afraid of you, being able to at the end of each of their turns repeat the save to end the effect, on a success nothing happens.
-Piercing shot, your attack also targets any one enemy behind the one targeted.
Previous Versions
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12/21/2025 1:52:39 AM
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1
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5e
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Coming Soon
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12/21/2025 1:55:11 AM
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1
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1
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Coming Soon
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