Warlock
Base Class: Warlock

There will always be karmic balance in the world and there will always be words to describe each end of the spectrum. Good and Evil. Light and Shadow. Naughty and Nice. Legends state there are two ancient beings, said to live far to the north, that embody this balance. On the snowiest day of the year, the two beings work in unison to bring to the people their reward for what they have put out into the world. One, the embodiment of Nice, delivers gifts to all who try having a positive worldview and have strived to better themselves. The other,  the embodiment of Naughty, delivers punishment to those who do evil deeds, spread negativity, and cause mayhem. You have chosen to align yourself with the one who punish the wicked, and their name is Krampus. 

Happy Holidays everyone! I think this will be my last Holiday themed subclass for the year (bc honestly I'm out of ideas LMAO).  If you haven't noticed, this subclass is based around Krampus, Santa's counterpart! I'm not sure why, but when I first started thinking about creating holiday themed subclasses, I knew I wanted to make one for the Warlock that centered around Krampus right away. I was also really happy to make a subclass that was built around Cold damage. I feel like WotC needs to make more subclasses that focus on different damage types and build some cool stuff around that. Anyway, I had a lot of fun researching the lore around Krampus (I even watched the 2015 film for reference) and I hope you enjoy this subclass!

Also! If you have any suggestions on how I can improve this subclass, please let me know! I'm going to keep making subclasses that feel fun and strong, but I want to make sure they aren't extremely overpowered. My benchmark is always "The Wizard can make a Simulacrum / Wish chain at 17th level, so this should feel strong at higher levels" lmao.

Level 3: Krampus Spells

Krampus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 

Warlock Level

Spells

3rd

Ray of Frost, Chill Touch, Dissonant Whispers, Inflict Wounds, Ice Knife, Darkness

5th

Sleet Storm, Bestow Curse

7th

Ice Storm, Phantasmal Killer

9th

Contagion, Dream

Level 3: Chionophobie

Make your foes fear the approaching snowstorm. Whenever you deal Cold damage to a creature on your turn, they must succeed on a Wisdom saving throw or else they have the Frightened condition for 1 Minute. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the effect ends on that creature.

Level 6: Gruß vom Krampus

A boon is gifted to you by Krampus. You gain the following benefits:

  • You have resistance to Cold damage. At level 10, you also gain resistance to Necrotic damage
  • When you cast a spell that deals damage, you are able to change the damage type to Cold.
  •  Once per turn, when a spell you cast deals Cold damage, you can add your Charisma modifier to that spell’s damage against one of the spell's targets.

Level 10: Kohle beschaffen

Give out coal to all the naughty children. When you gain this feature, three pieces of coal appear in your hands. As a bonus action, you can throw a piece of coal at a creature within 60ft of you. When the coal reaches its’ target, it magically fuses to the body of the creature until it is incapacitated or dead. 

Each piece gains the following magical properties when attached to a creature:

  • -1 to their attack rolls, ability checks, and saving throws
  • Loses all of their Damage Resistances
  • Disadvantage on the first d20 Test of their turn

You can attach multiple pieces of coal to a creature to stack the -1 effect, but other debuffs cannot be stacked. Any creature can destroy a piece of coal by attacking it with the Attack or Magic action. Its Armor Class is 15 and has 5 Hit Points. Once an attached piece of coal is destroyed, the targeted creature is no longer debuffed. When the coal is destroyed, all destroyed pieces appear next to you when you next finish a long rest. When you kill or incapacitate a creature that has a piece of coal attached to it, the coal falls to the ground and can be picked up again

You can only have a maximum of three pieces of coal at a time. 

Level 14: Krampusnacht

Summon the minions of Krampus as your own. After each Long Rest, you can summon up to 3 Monstrous Toys at a time in an unoccupied space within 30ft of you. When you use this feature, choose each creature’s form: Jack–In-The-Box, 3 Gingerbread Cookies (act as one creature), Teddy Bear, Angel, or Elf Doll. Each form has the same stat block, but some have additional traits mentioned within the stat block. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. While a Monstrous Toy is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the Toy's eyes and hear what it hears until the start of your next turn. 

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