| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +3 |
Pack Tactics (Gingerbread Only). The Gingerbread has Advantage on attack rolls against a creature if at least one of the Gingerbread's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Bear Qualities (Teddy Bear Only). The Teddy Bear has Darkvision up to 60ft., walking speed of 40ft., and a climbing speed of 30ft.
Angelic Features (Angel Only). The Angel has a fly speed of 30ft. and resistance to Radiant damage
Nimble Elves (Toy Elf Only). The Toy Elf can move through the space of any creature that is a larger size than it and can attempt to hide even when obscured only by a creature that is one size larger than it.
Surprise! (Jack-In-The-Box Only). If the Jack-In-The-Box surprises a creature and hits it with an attack on its first turn, the attack deals an extra 3d6 damage to it. You can use this trait only once per combat.
Multiattack. The creature makes two unarmed attacks
Attack! Melee Weapon Attack: Bonus equal to your spell attack bonus, reach 5 ft., 1 target. Hit: 1d8 + 3 + your spell casting modifier Slashing damage.
Bonus Action. While a Monstrous Toy is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the Toy's eyes and hear what it hears until the start of your next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The soldiers of Krampus have come to aid you. Be thankful for their service or they'll tell on you to their boss!
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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